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	Update README.md
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		@@ -73,16 +73,22 @@ sys folder contains AFS system files of the game and generated files needed for
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All offsets and indexes are stored in hexadecimal with 0x prefix: 0xabcdef. Use auto when it's possible.
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#### \[Default\] section
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**AFS_MAGIC**: 0x41465300 or 0x41465320
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**files_rebuild_strategy**: auto, index, offset or mixed
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files_rebuild_strategy is used to organise files (indexes, offsets, packed name if there is a FD) in AFS. The strategy use informations in **afs_rebuild.csv** autogenerated during unpack. 4 strategies are available:
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* auto: Rebuild all files indexes and offsets with packed packed_filename if there is a FD or else unpacked_filename. afs_rebuild.csv indexes and offsets will be ignored.
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* index: Keep the specified index for designated files. afs_rebuild.csv offsets will be ignored.
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* offset: Keep the specified offset for designated files. afs_rebuild.csv indexes will be ignored.
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* mixed: Keep the specified offset or index for afs_rebuild.csv entries where a value is specified.
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**filename_directory**: True when there is a FD and False when there is none. If set to True then it must have a \[FilenameDirectory\] section.
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#### \[FilenameDirectory\] section
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**toc_offset_of_fd_offset**: The TOC offset of the FD offset is at the end of the TOC. Some AFS use pad after the offsets/lengths serie. Use auto when it's possible.
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**fd_offset**: The FD is at the end of the AFS. Use auto when it's possible.
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**FD_last_attribute_type**: The type of the last 4 bytes of each FD entries. 4 values are available:
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* length: Use file length.
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* offset-length: Use offset length series.
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