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#!/usr/bin/env python3
from pathlib import Path
import logging
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__version__ = " 0.1.3 "
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__author__ = " rigodron, algoflash, GGLinnk "
__license__ = " MIT "
__status__ = " developpement "
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# raised when the boot.bin DVD magic number is invalid
class InvalidDVDMagicError ( Exception ) : pass
# raised when unpack folder already exist to avoid erasing already existing files
class InvalidUnpackFolderError ( Exception ) : pass
# raised when pack iso already exist to avoid erasing already existing file
class InvalidPackIsoError ( Exception ) : pass
# raised during pack when fst.bin size doesn't match the boot.bin value
class InvalidFSTSizeError ( Exception ) : pass
# raised during pack when boot.dol size overflow on first file or on FST
class DolSizeOverflowError ( Exception ) : pass
# raised during pack when FST folder entry has an invalid nextdir id value; this happen when file and folder has been added/removed
class InvalidRootFileFolderCountError ( Exception ) : pass
# raised during pack when FST file entry has a different value than the file being packed; this happen when a file has been edited changing it's size
class InvalidFSTFileSizeError ( Exception ) : pass
# raised during pack when FST dir name is not found in the root folder; this happen when a dir is renamed or removed
class FSTDirNotFoundError ( Exception ) : pass
# raised during pack when FST file name is not found in the root folder; this happen when a file is renamed or removed
class FSTFileNotFoundError ( Exception ) : pass
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# raised when using an invalid align
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class BadAlignError ( Exception ) : pass
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def align_top ( address : int , align : int ) :
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"""
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Give the upper rounded address aligned using the align value .
input : address = int
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input : align = int
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return address = int
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"""
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if address % align == 0 : return address
return address + align - ( address % align )
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class Fst :
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" Pack FST type enum values. "
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TYPE_FILE = 0
TYPE_DIR = 1
class Node :
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"""
Interface Node used to be herited by File and Folder classes .
It groups common properties and allow an FST rebuid :
FST use a base_name block and name offsets relative to it for all
entries : Files or Folders . So we handle name in this interface .
name offset will be set during the FstTree . __prepare ( ) after all
of the three elements are added .
Also every File and Folder get an ID . This ID is important when
rebuilding the FST with folders ( next dir , parent dir ) . . .
Constructor : name = str ( file or folder )
"""
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__id = None
__name = None
__name_offset = None
def __init__ ( self , name : str ) :
self . __name = name
def id ( self ) : return self . __id
def name ( self ) : return self . __name
def name_offset ( self ) : return self . __name_offset
def set_id ( self , id : int ) : self . __id = id
def set_name_offset ( self , name_offset : int ) : self . __name_offset = name_offset
class File ( Node ) :
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"""
Use a global class attribute TYPE_FILE and store necessary
informations for formating the FST 12 bytes entry with the
format " type/name_offset/gcm_offset/size "
Constructor :
* name = str
* size = int
"""
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__type = Fst . TYPE_FILE
__size = None
__offset = None
def __init__ ( self , name : str , size : int ) :
super ( ) . __init__ ( name )
self . __size = size
def __str__ ( self ) :
return f " { self . id ( ) } ; { self . name ( ) } ; { self . size ( ) } ; { self . offset ( ) } ; { self . name_offset ( ) } "
def type ( self ) : return self . __type
def size ( self ) : return self . __size
def offset ( self ) : return self . __offset
def set_offset ( self , offset : int ) : self . __offset = offset
def format ( self ) :
return self . type ( ) . to_bytes ( 1 , " big " ) + self . name_offset ( ) . to_bytes ( 3 , " big " ) + self . offset ( ) . to_bytes ( 4 , " big " ) + self . size ( ) . to_bytes ( 4 , " big " )
class Folder ( Node ) :
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"""
Use a global class attribute TYPE_DIR and store necessary
informations for formating the FST 12 bytes entry with the
format " type/name_offset/parent_id/next_id " . This class is
intended to hold the tree with multiple childs and one parent
only . The next dir is the total number of childs + 1
Constructor :
* name = str
* parent = Node
"""
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__type = Fst . TYPE_DIR
__parent = None
__next_dir = None
__childs = None
def __init__ ( self , name : str , parent : Node ) :
super ( ) . __init__ ( name )
self . __parent = parent
self . __childs = [ ]
def __str__ ( self ) :
return f " { self . id ( ) } ; { self . name ( ) } ; { self . next_dir ( ) } ; { self . name_offset ( ) } "
def type ( self ) : return self . __type
def parent ( self ) : return self . __parent
def next_dir ( self ) : return self . __next_dir
def childs ( self ) : return self . __childs
def set_next_dir ( self , next_dir ) : self . __next_dir = next_dir
def add_child ( self , node : Node ) :
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" Search child by name an return existing if found or new if not existing "
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for child in self . __childs :
if node . name ( ) == child . name ( ) :
return child
self . __childs . append ( node )
return node
def format ( self ) :
return self . type ( ) . to_bytes ( 1 , " big " ) + self . name_offset ( ) . to_bytes ( 3 , " big " ) + self . parent ( ) . id ( ) . to_bytes ( 4 , " big " ) + self . next_dir ( ) . to_bytes ( 4 , " big " )
class FstTree ( Fst ) :
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"""
FstTree is responsible for creating and formating the FST and name_block .
We store a root Node that is a special Folder .
Constructor :
* root_path = Path ( the part with folder that are out of the tree )
* fst_offset = int ( to know where is the current min offset before
adding the fst and name_block length )
* align = int ( It could change in some GCM )
"""
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# When we walk recursivly in a path we don't wan't to add theirs out parents so it allow to stop at the folder we choose as root
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__root_path_length = None
__root_node = None
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# We start at root-node with id=0
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__current_id = 0
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# We will align this offset to the next available place after new packed file
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__current_file_offset = None
__align = None
__fst_block = None
__name_block = None
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# Used to find min file_offset when fst is at the end of the iso beginning (otherweise we can't know the first available offset)
__nameblock_length = None
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def __init__ ( self , root_path : Path , fst_offset : int , align : int = 4 ) :
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# as said before we don't want to add parents folder that don't are used in the folder we are packing.
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self . __root_path_length = len ( root_path . parts )
self . __root_node = Folder ( root_path . name , None )
self . __align = align
self . __name_block = b " "
self . __fst_block = b " "
self . __nameblock_length = 0
self . __current_file_offset = fst_offset
def __str__ ( self ) :
return self . __to_str ( self . __root_node )
def __to_str ( self , node : Node , depth = 0 ) :
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"""
Recursive Tree str buffer for debug .
input : Node ( to print childs )
return tree = str
"""
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result = ( depth * " " ) + str ( node ) + " \n "
if node . type ( ) == FstTree . TYPE_DIR :
for child in node . childs ( ) :
result + = self . __to_str ( child , depth + 1 )
return result
def __get_fst_length ( self ) :
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"""
Needed to know where we can begin to write files .
return fst_length = int
"""
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self . __generate_nameblock_length ( )
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return align_top ( self . __count_childs ( self . __root_node ) * 12 + 12 + self . __nameblock_length , self . __align )
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def __generate_nameblock_length ( self , node : Node = None ) :
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"""
Recursive walk into the tree to get total name_block length .
input : None ( then it will use node : Node to recurse )
"""
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if node is None :
node = self . __root_node
else :
self . __nameblock_length + = len ( node . name ( ) ) + 1
if node . type ( ) == FstTree . TYPE_DIR :
for child in node . childs ( ) :
self . __generate_nameblock_length ( child )
def __prepare ( self , node : Node = None ) :
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"""
Populate recursivly every Nodes with required informations for formating and generate the name_block and fst_block .
input : None ( then it will use node : Node to recurse )
"""
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name_offset = 0
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# For root Node we build the nameblock with null trailing byte
# For others we build the name_block and update the name_offset
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if node is None :
node = self . __root_node
else :
name_offset = len ( self . __name_block )
self . __name_block + = node . name ( ) . encode ( " utf-8 " ) + b " \x00 "
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# We set the name_offset, the id, we increment for next walked node
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node . set_name_offset ( name_offset )
node . set_id ( self . __current_id )
self . __current_id + = 1
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# If it's a directory we have to count childs to set nextdir
# If it's a file we have to set the offset and add length aligned to it for finding next available offset
# At the end we add to the fst_block our formated Node
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if node . type ( ) == FstTree . TYPE_DIR :
node . set_next_dir ( self . __current_id + self . __count_childs ( node ) )
if node == self . __root_node :
self . __fst_block = b " \x01 \x00 \x00 \x00 \x00 \x00 \x00 \x00 " + node . next_dir ( ) . to_bytes ( 4 , " big " )
else :
self . __fst_block + = node . format ( )
for child in node . childs ( ) :
self . __prepare ( child )
else :
node . set_offset ( self . __current_file_offset )
self . __fst_block + = node . format ( )
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self . __current_file_offset = align_top ( self . __current_file_offset + node . size ( ) , self . __align )
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def __count_childs ( self , node : Folder ) :
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"""
Recursivly count total childs of a Node . It is usefull for getting next_dir id .
input : node = Folder
return child_count = int
"""
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count = 0
for child in node . childs ( ) :
if child . type ( ) == FstTree . TYPE_DIR :
count + = self . __count_childs ( child )
return count + len ( node . childs ( ) )
def add_node_by_path ( self , node_path : Path ) :
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"""
Add a path with each folder as Folder class and the File as a leaf .
We take care to set parent and childs for folder and retrieve necessary
informations :
* name
* size
* parent id & parent - > child
input :
* path = Path ( folder / file )
"""
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parent = self . __root_node
node = None
for i in range ( self . __root_path_length , len ( node_path . parts ) - 1 ) :
node = Folder ( node_path . parts [ i ] , parent )
parent = parent . add_child ( node )
if node_path . is_file ( ) :
node = File ( node_path . name , node_path . stat ( ) . st_size )
else :
node = Folder ( node_path . name , parent )
parent . add_child ( node )
def generate_fst ( self ) :
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"""
Generate the FST .
The hard part Here is that we have to know the result before
knowing where we can begin to add files
"""
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self . __current_file_offset + = self . __get_fst_length ( )
self . __prepare ( )
return self . __fst_block + self . __name_block
class BootBin :
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"""
BootBin group all operations related to the boot . bin system file
using this class avoid errors and it ' s easier to use it elsewhere
this groupment add meaning to hex values but we can also patch it .
Constructor :
* datas = bytes or bytearray if edit is needed of the boot . bin
"""
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LEN = 0x440
DOLOFFSET_OFFSET = 0x420
FSTOFFSET_OFFSET = 0x424
FSTLEN_OFFSET = 0x428
MAXFSTLEN_OFFSET = 0x42c
__data = None
def __init__ ( self , data : bytes ) :
self . __data = bytearray ( data )
def data ( self ) : return self . __data
def dvd_magic ( self ) :
return self . __data [ 0x1c : 0x20 ]
def fstbin_offset ( self ) :
return int . from_bytes ( self . __data [ BootBin . FSTOFFSET_OFFSET : BootBin . FSTOFFSET_OFFSET + 4 ] , " big " , signed = False )
def fstbin_len ( self ) :
return int . from_bytes ( self . __data [ BootBin . FSTLEN_OFFSET : BootBin . FSTLEN_OFFSET + 4 ] , " big " , signed = False )
def dol_offset ( self ) :
return int . from_bytes ( self . __data [ BootBin . DOLOFFSET_OFFSET : BootBin . DOLOFFSET_OFFSET + 4 ] , " big " , signed = False )
def game_code ( self ) :
return self . __data [ : 4 ] . decode ( ' utf-8 ' )
def disc_number ( self ) :
return int . from_bytes ( self . __data [ 6 : 7 ] , ' big ' , signed = False )
def set_dol_offset ( self , offset : int ) :
self . __data [ BootBin . DOLOFFSET_OFFSET : BootBin . DOLOFFSET_OFFSET + 4 ] = offset . to_bytes ( 4 , " big " )
def set_fst_offset ( self , offset : int ) :
self . __data [ BootBin . FSTOFFSET_OFFSET : BootBin . FSTOFFSET_OFFSET + 4 ] = offset . to_bytes ( 4 , " big " )
def set_fst_len ( self , size : int ) :
self . __data [ BootBin . FSTLEN_OFFSET : BootBin . FSTLEN_OFFSET + 4 ] = size . to_bytes ( 4 , " big " )
def set_max_fst_len ( self , size : int ) :
self . __data [ BootBin . MAXFSTLEN_OFFSET : BootBin . MAXFSTLEN_OFFSET + 4 ] = size . to_bytes ( 4 , " big " )
class Dol :
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" Dol is used to find the dol size and group data adding meaning to hex values and allowing to get it ' s size. "
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HEADER_LEN = 0x100
HEADER_SECTIONLENTABLE_OFFSET = 0x90
def get_dol_len ( self , dolheader_data : bytes ) :
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"""
Get total length using the sum of the 18 sections length and dol header length .
* input : dolheader_data = bytes
* return dol_len = int
"""
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dol_len = Dol . HEADER_LEN
for i in range ( 18 ) :
dol_len + = int . from_bytes ( dolheader_data [ Dol . HEADER_SECTIONLENTABLE_OFFSET + i * 4 : Dol . HEADER_SECTIONLENTABLE_OFFSET + ( i + 1 ) * 4 ] , " big " , signed = False )
return dol_len
class Gcm :
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"""
Gcm handle all operations needed by the command parser .
File format informations : https : / / sudonull . com / post / 68549 - Gamecube - file - system - device
"""
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BI2BIN_LEN = 0x2000
APPLOADER_HEADER_LEN = 0x20
APPLOADER_OFFSET = 0x2440
APPLOADERSIZE_OFFSET = 0x2454
DVD_MAGIC = b " \xC2 \x33 \x9F \x3D "
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def __get_min_file_offset ( self , fstbin_data : bytes ) :
" Get the min file offset to check if there is an overflow. "
min_offset = None
for i in range ( 2 , int . from_bytes ( fstbin_data [ 8 : 12 ] , " big " , signed = False ) ) :
if int . from_bytes ( fstbin_data [ i * 12 : i * 12 + 1 ] , " big " , signed = False ) == FstTree . TYPE_FILE :
if min_offset is None :
min_offset = int . from_bytes ( fstbin_data [ i * 12 + 4 : i * 12 + 8 ] , " big " , signed = False )
continue
min_offset = min ( min_offset , int . from_bytes ( fstbin_data [ i * 12 + 4 : i * 12 + 8 ] , " big " , signed = False ) )
return min_offset
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def unpack ( self , iso_path : Path , folder_path : Path ) :
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"""
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Unpack takes an GCM / iso file and unpack it in a folder .
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input : iso_path = Path
input : folder_path = Path
"""
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with iso_path . open ( " rb " ) as iso_file :
bootbin = BootBin ( iso_file . read ( BootBin . LEN ) )
if bootbin . dvd_magic ( ) != Gcm . DVD_MAGIC :
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raise InvalidDVDMagicError ( " Error - Invalid DVD format - this tool is for ISO/GCM files " )
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bi2bin_data = iso_file . read ( Gcm . BI2BIN_LEN )
iso_file . seek ( Gcm . APPLOADERSIZE_OFFSET )
size = int . from_bytes ( iso_file . read ( 4 ) , " big " , signed = False )
trailerSize = int . from_bytes ( iso_file . read ( 4 ) , " big " , signed = False )
apploader_size = Gcm . APPLOADER_HEADER_LEN + size + trailerSize
iso_file . seek ( Gcm . APPLOADER_OFFSET )
apploaderimg_data = iso_file . read ( apploader_size )
fstbin_offset = bootbin . fstbin_offset ( )
fstbin_len = bootbin . fstbin_len ( )
iso_file . seek ( fstbin_offset )
fstbin_data = iso_file . read ( fstbin_len )
dol_offset = bootbin . dol_offset ( )
iso_file . seek ( dol_offset )
dol = Dol ( )
dolheader_data = iso_file . read ( Dol . HEADER_LEN )
dol_len = dol . get_dol_len ( dolheader_data )
bootdol_data = dolheader_data + iso_file . read ( dol_len - Dol . HEADER_LEN )
if folder_path == Path ( " . " ) :
folder_path = Path ( f " { bootbin . game_code ( ) } - { bootbin . disc_number ( ) : 02 } " )
if folder_path . is_dir ( ) :
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raise InvalidUnpackFolderError ( f " Error - \" { folder_path } \" already exist. Remove this folder or use another name for the unpack folder. " )
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logging . info ( f " unpacking \" { iso_path } \" in \" { folder_path } \" " )
sys_path = folder_path / " sys "
sys_path . mkdir ( parents = True )
logging . debug ( f " { iso_path } (0x0:0x { BootBin . LEN : x } ) -> { sys_path / ' boot.bin ' } " )
( sys_path / " boot.bin " ) . write_bytes ( bootbin . data ( ) )
logging . debug ( f " { iso_path } (0x440:0x { Gcm . APPLOADER_OFFSET : x } ) -> { sys_path / ' bi2.bin ' } " )
( sys_path / " bi2.bin " ) . write_bytes ( bi2bin_data )
logging . debug ( f " { iso_path } (0x { Gcm . APPLOADER_OFFSET : x } :0x { Gcm . APPLOADER_OFFSET + apploader_size : x } -> { sys_path / ' apploader.img ' } " )
( sys_path / " apploader.img " ) . write_bytes ( apploaderimg_data )
logging . debug ( f " { iso_path } (0x { fstbin_offset : x } :0x { fstbin_offset + fstbin_len : x } ) -> { sys_path / ' fst.bin ' } " )
( sys_path / " fst.bin " ) . write_bytes ( fstbin_data )
logging . debug ( f " { iso_path } (0x { dol_offset : x } :0x { dol_offset + dol_len : x } ) -> { sys_path / ' boot.dol ' } " )
( sys_path / " boot.dol " ) . write_bytes ( bootdol_data )
root_path = folder_path / " root "
root_path . mkdir ( )
# And now we parse FST data to unpack all files in the GCM iso file
dir_id_path = { 0 : root_path }
currentdir_path = root_path
# root: id=0 so nextdir is the end
nextdir = int . from_bytes ( fstbin_data [ 8 : 12 ] , " big " , signed = False )
# offset of filenames block
base_names = nextdir * 12
# go to parent when id reach next dir
nextdir_arr = [ nextdir ]
for id in range ( 1 , base_names / / 12 ) :
i = id * 12
file_type = int . from_bytes ( fstbin_data [ i : i + 1 ] , " big " , signed = False )
name = fstbin_data [ base_names + int . from_bytes ( fstbin_data [ i + 1 : i + 4 ] , " big " , signed = False ) : ] . split ( b " \x00 " ) [ 0 ] . decode ( " utf-8 " )
while id == nextdir_arr [ - 1 ] :
currentdir_path = currentdir_path . parent
nextdir_arr . pop ( )
if file_type == FstTree . TYPE_DIR :
nextdir = int . from_bytes ( fstbin_data [ i + 8 : i + 12 ] , " big " , signed = False )
parentdir = int . from_bytes ( fstbin_data [ i + 4 : i + 8 ] , " big " , signed = False )
nextdir_arr . append ( nextdir )
currentdir_path = dir_id_path [ parentdir ] / name
dir_id_path [ id ] = currentdir_path
currentdir_path . mkdir ( exist_ok = True )
else :
fileoffset = int . from_bytes ( fstbin_data [ i + 4 : i + 8 ] , " big " , signed = False )
filesize = int . from_bytes ( fstbin_data [ i + 8 : i + 12 ] , " big " , signed = False )
iso_file . seek ( fileoffset )
( currentdir_path / name ) . write_bytes ( iso_file . read ( filesize ) )
logging . debug ( f " { iso_path } (0x { fileoffset : x } :0x { fileoffset + filesize : x } ) -> { currentdir_path / name } " )
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def pack ( self , folder_path : Path , iso_path : Path = None , disable_ignore : bool = False ) :
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"""
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Pack takes a folder unpacked by the pack command and pack it in a GCM / iso file .
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input : folder_path = Path
input : iso_path = Path
"""
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if iso_path is None :
iso_path = folder_path . parent / Path ( folder_path . name ) . with_suffix ( " .iso " )
if iso_path . is_file ( ) :
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raise InvalidPackIsoError ( f " Error - { iso_path } already exist. Remove this file or use another GCM file name. " )
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try :
with iso_path . open ( " wb " ) as iso_file :
sys_path = folder_path / " sys "
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logging . debug ( f " { sys_path / ' boot.bin ' } -> { iso_path } (0x0:0x { BootBin . LEN : x } ) " )
bootbin = BootBin ( ( sys_path / " boot.bin " ) . read_bytes ( ) )
iso_file . write ( bootbin . data ( ) )
logging . debug ( f " { sys_path / ' bi2.bin ' } -> { iso_path } (0x { BootBin . LEN : x } :0x { Gcm . APPLOADER_OFFSET : x } ) " )
iso_file . write ( ( sys_path / " bi2.bin " ) . read_bytes ( ) )
logging . debug ( f " { sys_path / ' apploader.img ' } -> { iso_path } (0x { Gcm . APPLOADER_OFFSET : x } :0x { Gcm . APPLOADER_OFFSET + ( sys_path / ' apploader.img ' ) . stat ( ) . st_size : x } " )
iso_file . write ( ( sys_path / " apploader.img " ) . read_bytes ( ) )
fstbin_offset = bootbin . fstbin_offset ( )
fstbin_len = bootbin . fstbin_len ( )
if ( sys_path / " fst.bin " ) . stat ( ) . st_size != fstbin_len :
raise InvalidFSTSizeError ( f " Error - Invalid fst.bin size in boot.bin offset 0x { BootBin . FSTLEN_OFFSET : x } :0x { BootBin . FSTLEN_OFFSET + 4 : x } ! " )
logging . debug ( f " { sys_path / ' fst.bin ' } -> { iso_path } (0x { fstbin_offset : x } :0x { fstbin_offset + fstbin_len : x } ) " )
iso_file . seek ( fstbin_offset )
fstbin_data = ( sys_path / " fst.bin " ) . read_bytes ( )
iso_file . write ( fstbin_data )
dol_offset = bootbin . dol_offset ( )
dol_end_offset = dol_offset + ( sys_path / ' boot.dol ' ) . stat ( ) . st_size
# FST can be before the dol or after
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if not disable_ignore and ( dol_offset < fstbin_offset < dol_end_offset or ( fstbin_offset < dol_offset and dol_end_offset > self . __get_min_file_offset ( fstbin_data ) ) ) :
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raise DolSizeOverflowError ( " Error - The dol size has been increased and overflow on next file or on FST. To solve this use --rebuild-fst. " )
logging . debug ( f " { sys_path / ' boot.dol ' } -> { iso_path } (0x { dol_offset : x } :0x { dol_end_offset : x } ) " )
iso_file . seek ( dol_offset )
iso_file . write ( ( sys_path / " boot.dol " ) . read_bytes ( ) )
# Now parse fst.bin for writing files in the iso
dir_id_path = { 0 : folder_path / " root " }
currentdir_path = folder_path / " root "
# root: id=0 so nextdir is the end
nextdir = int . from_bytes ( fstbin_data [ 8 : 12 ] , " big " , signed = False )
# offset of filenames block
base_names = nextdir * 12
# go to parent when id reach next dir
nextdir_arr = [ nextdir ]
# Check if there is new / removed files or dirs in the root folder
if nextdir - 1 != len ( list ( currentdir_path . glob ( " **/* " ) ) ) :
raise InvalidRootFileFolderCountError ( f " Error - Invalid file & folders count inside { currentdir_path } . Use --rebuild-fst to update the FST before packing. " )
for id in range ( 1 , base_names / / 12 ) :
i = id * 12
file_type = int . from_bytes ( fstbin_data [ i : i + 1 ] , " big " , signed = False )
name = fstbin_data [ base_names + int . from_bytes ( fstbin_data [ i + 1 : i + 4 ] , " big " , signed = False ) : ] . split ( b " \x00 " ) [ 0 ] . decode ( " utf-8 " )
while id == nextdir_arr [ - 1 ] :
currentdir_path = currentdir_path . parent
nextdir_arr . pop ( )
if file_type == FstTree . TYPE_DIR :
nextdir = int . from_bytes ( fstbin_data [ i + 8 : i + 12 ] , " big " , signed = False )
parentdir = int . from_bytes ( fstbin_data [ i + 4 : i + 8 ] , " big " , signed = False )
nextdir_arr . append ( nextdir )
currentdir_path = dir_id_path [ parentdir ] / name
dir_id_path [ id ] = currentdir_path
if not currentdir_path . is_dir ( ) :
raise FSTDirNotFoundError ( f " Error - FST dir { currentdir_path } not found in the root directory. "
" The dir has been removed or renamed. Use --rebuild-fst to update the FST and avoid this error. "
" Warning: DVD SDK use dirnames to load files from the GCM/iso. " )
else :
if not ( currentdir_path / name ) . is_file ( ) :
raise FSTFileNotFoundError ( f " Error - FST file { currentdir_path / name } not found in the root directory. "
" The file has been removed or renamed. Use --rebuild-fst to update the FST and avoid this error. "
" Warning: DVD SDK use filenames to load files from the GCM/iso. " )
file_offset = int . from_bytes ( fstbin_data [ i + 4 : i + 8 ] , " big " , signed = False )
file_len = int . from_bytes ( fstbin_data [ i + 8 : i + 12 ] , " big " , signed = False )
if ( currentdir_path / name ) . stat ( ) . st_size != file_len :
raise InvalidFSTFileSizeError ( f " Error - Invalid file size: { currentdir_path / name } - use --rebuild-fst before packing files in the iso. " )
logging . debug ( f " { currentdir_path / name } -> { iso_path } (0x { file_offset : x } :0x { file_offset + file_len : x } ) " )
iso_file . seek ( file_offset )
iso_file . write ( ( currentdir_path / name ) . read_bytes ( ) )
except ( InvalidFSTSizeError , DolSizeOverflowError , InvalidRootFileFolderCountError , InvalidFSTFileSizeError , FSTDirNotFoundError , FSTFileNotFoundError ) :
iso_path . unlink ( )
raise
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def rebuild_fst ( self , folder_path : Path , align : int ) :
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"""
Rebuild FST generate a new file system by using all files in the root folder
it also patch boot . bin caracteristics and apploader . img or also file system changes .
Game dol use filenames to find files so be carrefull when changing the root filesystem .
input : folder_path = Path
input : align = int
"""
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root_path = folder_path / " root "
sys_path = folder_path / " sys "
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dol_offset = align_top ( Gcm . APPLOADER_OFFSET + ( sys_path / " apploader.img " ) . stat ( ) . st_size , align )
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logging . info ( f " Patching { Path ( ' sys/boot.bin ' ) } offset 0x { BootBin . DOLOFFSET_OFFSET : x } with new dol offset (0x { dol_offset : x } ) " )
bootbin = BootBin ( ( sys_path / " boot.bin " ) . read_bytes ( ) )
bootbin . set_dol_offset ( dol_offset )
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fst_offset = align_top ( dol_offset + ( sys_path / " boot.dol " ) . stat ( ) . st_size , align )
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logging . info ( f " Patching { Path ( ' sys/boot.bin ' ) } offset 0x { BootBin . FSTOFFSET_OFFSET : x } with new FST offset (0x { fst_offset : x } ) " )
bootbin . set_fst_offset ( fst_offset )
fst_tree = FstTree ( root_path , fst_offset , align = align )
# Sorting paths approach original fst sort, but in original fst specials chars are after and not before chars
path_list = sorted ( [ path for path in root_path . glob ( ' **/* ' ) ] , key = lambda s : Path ( str ( s ) . upper ( ) ) )
for path in path_list :
fst_tree . add_node_by_path ( path )
logging . debug ( fst_tree )
fst_path = sys_path / " fst.bin "
logging . info ( f " Writing fst in { Path ( ' sys/fst.bin ' ) } " )
fst_path . write_bytes ( fst_tree . generate_fst ( ) )
fst_size = fst_path . stat ( ) . st_size
logging . info ( f " Patching { Path ( ' sys/boot.bin ' ) } offset 0x { BootBin . FSTLEN_OFFSET : x } with new FST size (0x { fst_size : x } ) " )
bootbin . set_fst_len ( fst_size )
logging . info ( f " Patching { Path ( ' sys/boot.bin ' ) } offset 0x { BootBin . MAXFSTLEN_OFFSET : x } with new FST max size (0x { fst_size : x } ) " )
bootbin . set_max_fst_len ( fst_size )
( sys_path / " boot.bin " ) . write_bytes ( bootbin . data ( ) )
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def __get_sys_from_folder ( self , folder_path : Path ) :
"""
Load system files from an unpacked GCM / iso folder and returns informations for the stats command .
input : folder_path = Path
return ( BootBin , apploader_size : int , dol_len : int , fstbin_data : bytes )
"""
sys_path = folder_path / " sys "
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bootbin = BootBin ( ( sys_path / " boot.bin " ) . read_bytes ( ) )
apploader_size = ( sys_path / " apploader.img " ) . stat ( ) . st_size
dol_len = ( sys_path / " boot.dol " ) . stat ( ) . st_size
fstbin_data = ( sys_path / " fst.bin " ) . read_bytes ( )
return ( bootbin , apploader_size , dol_len , fstbin_data )
def __get_sys_from_file ( self , file_path : Path ) :
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"""
Load system files from a GCM / iso file and returns informations for the stats command .
input : folder_path = Path
return ( BootBin , apploader_size : int , dol_len : int , fstbin_data : bytes )
"""
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bootbin = None
apploader_size = None
dol_len = None
fstbin_data = None
with file_path . open ( " rb " ) as iso_file :
bootbin = BootBin ( iso_file . read ( BootBin . LEN ) )
iso_file . seek ( Gcm . APPLOADERSIZE_OFFSET )
apploader_size = Gcm . APPLOADER_HEADER_LEN + int . from_bytes ( iso_file . read ( 4 ) , " big " , signed = False ) + int . from_bytes ( iso_file . read ( 4 ) , " big " , signed = False )
dol = Dol ( )
iso_file . seek ( bootbin . dol_offset ( ) )
dol_len = dol . get_dol_len ( iso_file . read ( Dol . HEADER_LEN ) )
iso_file . seek ( bootbin . fstbin_offset ( ) )
fstbin_data = iso_file . read ( bootbin . fstbin_len ( ) )
return ( bootbin , apploader_size , dol_len , fstbin_data )
def stats ( self , path : Path , align : int = 4 ) :
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"""
Print SYS files informations , global memory mapping , empty spaces inside the GCM / iso
input :
* path = Path ( folder or iso / GCM file )
* align = int
"""
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( bootbin , apploader_size , dol_len , fstbin_data ) = self . __get_sys_from_folder ( path ) if path . is_dir ( ) else self . __get_sys_from_file ( path )
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class MemoryObject :
def __init__ ( self , name : str , beg_offset : int , length : int ) :
self . name = name
self . beg_offset = beg_offset
self . length = length
self . end_offset = beg_offset + length
def __str__ ( self ) :
return f " | { self . beg_offset : 08x } | { self . end_offset : 08x } | { self . length : 08x } | { self . name } "
mem_obj_list = [
MemoryObject ( " boot.bin " , 0 , BootBin . LEN ) ,
MemoryObject ( " bi2.bin " , 0x440 , Gcm . BI2BIN_LEN ) ,
MemoryObject ( " apploader.img " , Gcm . APPLOADER_OFFSET , apploader_size ) ,
MemoryObject ( " fst.bin " , bootbin . fstbin_offset ( ) , bootbin . fstbin_len ( ) ) ,
MemoryObject ( " boot.dol " , bootbin . dol_offset ( ) , dol_len ) ]
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dir_id_path = { 0 : Path ( " . " ) }
currentdir_path = Path ( " . " )
# root: id=0 so nextdir is the end
nextdir = int . from_bytes ( fstbin_data [ 8 : 12 ] , " big " , signed = False )
# offset of filenames block
base_names = nextdir * 12
# go to parent when id reach next dir
nextdir_arr = [ nextdir ]
for id in range ( 1 , base_names / / 12 ) :
i = id * 12
file_type = int . from_bytes ( fstbin_data [ i : i + 1 ] , " big " , signed = False )
name = fstbin_data [ base_names + int . from_bytes ( fstbin_data [ i + 1 : i + 4 ] , " big " , signed = False ) : ] . split ( b " \x00 " ) [ 0 ] . decode ( " utf-8 " )
while id == nextdir_arr [ - 1 ] :
currentdir_path = currentdir_path . parent
nextdir_arr . pop ( )
if file_type == FstTree . TYPE_DIR :
nextdir = int . from_bytes ( fstbin_data [ i + 8 : i + 12 ] , " big " , signed = False )
parentdir = int . from_bytes ( fstbin_data [ i + 4 : i + 8 ] , " big " , signed = False )
nextdir_arr . append ( nextdir )
currentdir_path = dir_id_path [ parentdir ] / name
dir_id_path [ id ] = currentdir_path
else :
fileoffset = int . from_bytes ( fstbin_data [ i + 4 : i + 8 ] , " big " , signed = False )
filesize = int . from_bytes ( fstbin_data [ i + 8 : i + 12 ] , " big " , signed = False )
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mem_obj_list . append ( MemoryObject ( str ( currentdir_path / name ) , fileoffset , filesize ) )
mem_obj_list . sort ( key = lambda x : x . beg_offset )
empty_space_list = [ ]
collision_list = [ ]
last_mem_obj = mem_obj_list [ 2 ]
for mem_obj in mem_obj_list [ 3 : ] :
last_aligned = align_top ( last_mem_obj . end_offset , align )
if last_aligned < mem_obj . beg_offset :
empty_space_list . append ( MemoryObject ( " " , last_aligned , mem_obj . beg_offset - last_aligned ) )
elif last_aligned > mem_obj . beg_offset :
collision_list + = [ last_mem_obj , mem_obj ]
last_mem_obj = mem_obj
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print ( f " # Stats for \" { path } \" : " )
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self . __print ( " Global memory mapping: " , mem_obj_list )
if empty_space_list :
self . __print ( f " Empty spaces (align= { align } ): " , empty_space_list )
if collision_list :
self . __print ( f " Collisions (align= { align } ): " , collision_list )
def __print ( self , title : str , mem_obj_list ) :
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"""
Print a table with a title .
* input : title = str
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* input : mem_obj_list = [ MemoryObject , . . . ]
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"""
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full_title = " # " * 70 + f " \n # { title } \n " + " # " * 70 + " \n | b offset | e offset | length | Name \n | " + " - " * 69 + " \n "
print ( full_title + " \n " . join ( [ str ( mem_obj ) for mem_obj in mem_obj_list ] ) )
def pack ( p_input : Path , p_output : Path , disable_ignore ) :
logging . info ( " ### Pack in new GCM iso " )
if ( p_output == Path ( " . " ) ) :
p_output = Path ( p_input . with_suffix ( " .iso " ) )
logging . info ( f " packing folder \" { p_input } \" in \" { p_output } \" " )
gcm . pack ( p_input , p_output , disable_ignore )
def unpack ( p_input : Path , p_output : Path ) :
logging . info ( " ### Unpack GCM iso in new folder " )
gcm . unpack ( p_input , p_output )
def rebuild_fst ( p_input : Path , align ) :
logging . info ( " ### Rebuilding FST and patching boot.bin " )
if args . align < 1 :
raise BadAlignError ( " Error - Align must be > 0. " )
logging . info ( f " Using alignment: { args . align } " )
gcm . rebuild_fst ( p_input , align )
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def get_argparser ( ) :
import argparse
parser = argparse . ArgumentParser ( description = ' ISO/GCM packer & unpacker - [GameCube] v ' + __version__ )
parser . add_argument ( ' --version ' , action = ' version ' , version = ' %(prog)s ' + __version__ )
parser . add_argument ( ' -v ' , ' --verbose ' , action = ' store_true ' , help = ' verbose mode ' )
parser . add_argument ( ' -a ' , ' --align ' , type = int , help = ' -a=10: alignment of files in the GCM ISO (default value is 4) ' , default = 4 )
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parser . add_argument ( ' -di ' , ' --disable-ignore ' , action = ' store_true ' , help = ' -di: disable dol collisions verification when packing files sharing the same place in the GCM. ' )
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parser . add_argument ( ' input_path ' , metavar = ' INPUT ' , help = ' ' )
parser . add_argument ( ' output_path ' , metavar = ' OUTPUT ' , help = ' ' , nargs = ' ? ' , default = " " )
group = parser . add_mutually_exclusive_group ( required = True )
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group . add_argument ( ' -p ' , ' --pack ' , action = ' store_true ' , help = " -p source_folder (dest_file.iso): Pack source_folder in new file source_folder.iso or dest_file.iso if specified. " )
group . add_argument ( ' -u ' , ' --unpack ' , action = ' store_true ' , help = " -u source_iso.iso (dest_folder): Unpack the GCM/ISO in new folder source_iso or dest_folder if specified. " )
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group . add_argument ( ' -s ' , ' --stats ' , action = ' store_true ' , help = " -s source_iso.iso or source_folder: Get stats about GCM, FST, memory, lengths and offsets. " )
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group . add_argument ( ' -r ' , ' --rebuild-fst ' , action = ' store_true ' , help = " -r game_folder: Rebuild the game_folder/sys/fst.bin using files in game_folder/root. " )
group . add_argument ( ' -ur ' , ' --unpack-rebuild-fst ' , action = ' store_true ' , help = " -ur source_iso.iso (dest_folder): Unpack and rebuild the FST. " )
group . add_argument ( ' -rp ' , ' --rebuild-fst-pack ' , action = ' store_true ' , help = " -rp source_folder (dest_file.iso): Rebuild the FST and pack. " )
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return parser
if __name__ == ' __main__ ' :
logging . basicConfig ( format = ' %(levelname)s : %(message)s ' , level = logging . INFO )
args = get_argparser ( ) . parse_args ( )
p_input = Path ( args . input_path )
p_output = Path ( args . output_path )
gcm = Gcm ( )
if args . verbose :
logging . getLogger ( ) . setLevel ( logging . DEBUG )
if args . pack :
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pack ( p_input , p_output , args . disable_ignore )
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elif args . unpack :
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unpack ( p_input , p_output )
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elif args . stats :
gcm . stats ( p_input )
elif args . rebuild_fst :
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rebuild_fst ( p_input , args . align )
elif args . rebuild_fst_pack :
rebuild_fst ( p_input , args . align )
pack ( p_input , p_output , args . disable_ignore )
elif args . unpack_rebuild_fst :
unpack ( p_input , p_output )
rebuild_fst ( p_output , args . align )