NeoGF/gcmtool/gcmtool.py

1135 lines
58 KiB
Python

#!/usr/bin/env python3
from configparser import ConfigParser
import logging
from pathlib import Path
import re
__version__ = "0.1.4"
__author__ = "rigodron, algoflash, GGLinnk"
__license__ = "MIT"
__status__ = "developpement"
# raised when the boot.bin DVD magic number is invalid
class InvalidDVDMagicError(Exception): pass
# raised when unpack folder already exist to avoid erasing already existing files
class InvalidUnpackFolderError(Exception): pass
# raised when pack iso already exist to avoid erasing already existing file
class InvalidPackIsoError(Exception): pass
# raised during pack when fst.bin size doesn't match the boot.bin value
class InvalidFSTSizeError(Exception): pass
# raised during pack when boot.dol size overflow on first file or on FST
class DolSizeOverflowError(Exception): pass
# raised during pack when fst.bin size overflow on first file or on dol
class FstSizeOverflowError(Exception): pass
# raised during pack when FST folder entry has an invalid nextdir id value; this happen when file and folder has been added/removed
class InvalidRootFileFolderCountError(Exception): pass
# raised during pack when FST file entry has a different value than the file being packed; this happen when a file has been edited changing it's size
class InvalidFSTFileSizeError(Exception): pass
# raised during pack when FST dir name is not found in the root folder; this happen when a dir is renamed or removed
class FSTDirNotFoundError(Exception): pass
# raised during pack when FST file name is not found in the root folder; this happen when a file is renamed or removed
class FSTFileNotFoundError(Exception): pass
# raised when using an invalid align
class BadAlignError(Exception): pass
# raised when a system conf entry has an invalid format
class InvalidConfValueError(Exception): pass
# raised when apploader overflow on dol or fst
class ApploaderOverflowError(Exception): pass
def align_top(address:int, align:int):
"""
Give the upper rounded address aligned using the align value.
input: address = int
input: align = int
return address = int
"""
if address % align == 0: return address
return address + align - (address % align)
class Fst:
"Pack FST type enum values."
TYPE_FILE = 0
TYPE_DIR = 1
class Node:
"""
Interface Node used to be herited by File and Folder classes.
It groups common properties and allow an FST rebuid:
FST use a base_name block and name offsets relative to it for all
entries: Files or Folders. So we handle name in this interface.
name offset will be set during the FstTree.__prepare() after all
of the three elements are added.
Also every File and Folder get an ID. This ID is important when
rebuilding the FST with folders (next dir, parent dir) ...
Constructor: name = str (file or folder)
"""
__id = None
__name = None
__name_offset = None
def __init__(self, name:str):
self.__name = name
def id(self): return self.__id
def name(self): return self.__name
def name_offset(self): return self.__name_offset
def set_id(self, id:int): self.__id = id
def set_name_offset(self, name_offset:int): self.__name_offset = name_offset
class File(Node):
"""
Use a global class attribute TYPE_FILE and store necessary
informations for formating the FST 12 bytes entry with the
format "type/name_offset/gcm_offset/size"
Constructor:
* name = str
* size = int
"""
__type = Fst.TYPE_FILE
__size = None
__offset = None
def __init__(self, name:str, size:int):
super().__init__(name)
self.__size = size
def __str__(self):
return f"{self.id()};{self.name()};{self.size()};{self.offset()};{self.name_offset()}"
def type(self): return self.__type
def size(self): return self.__size
def offset(self): return self.__offset
def set_offset(self, offset:int): self.__offset = offset
def format(self):
return self.type().to_bytes(1, "big") + self.name_offset().to_bytes(3, "big") + self.offset().to_bytes(4, "big") + self.size().to_bytes(4, "big")
class Folder(Node):
"""
Use a global class attribute TYPE_DIR and store necessary
informations for formating the FST 12 bytes entry with the
format "type/name_offset/parent_id/next_id". This class is
intended to hold the tree with multiple childs and one parent
only. The next dir is the total number of childs + 1
Constructor:
* name = str
* parent = Node
"""
__type = Fst.TYPE_DIR
__parent = None
__next_dir = None
__childs = None
def __init__(self, name:str, parent:Node):
super().__init__(name)
self.__parent = parent
self.__childs = []
def __str__(self):
return f"{self.id()};{self.name()};{self.next_dir()};{self.name_offset()}"
def type(self): return self.__type
def parent(self): return self.__parent
def next_dir(self): return self.__next_dir
def childs(self): return self.__childs
def set_next_dir(self, next_dir): self.__next_dir = next_dir
def add_child(self, node:Node):
"Search child by name an return existing if found or new if not existing"
for child in self.__childs:
if node.name() == child.name():
return child
self.__childs.append(node)
return node
def format(self):
return self.type().to_bytes(1, "big") + self.name_offset().to_bytes(3, "big") + self.parent().id().to_bytes(4, "big") + self.next_dir().to_bytes(4, "big")
class FstTree(Fst):
"""
FstTree is responsible for creating and formating the FST and name_block.
We store a root Node that is a special Folder.
Constructor:
* root_path = Path (the part with folder that are out of the tree)
* fst_offset = int (to know where is the current min offset before
adding the fst and name_block length)
* align = int (It could change in some GCM)
"""
# When we walk recursivly in a path we don't wan't to add theirs out parents so it allow to stop at the folder we choose as root
__root_path_length = None
__root_node = None
# We start at root-node with id=0
__current_id = 0
# We will align this offset to the next available place after new packed file
__current_file_offset = None
__align = None
__fst_block = None
__name_block = None
# Used to find min file_offset when fst is at the end of the iso beginning (otherweise we can't know the first available offset)
__nameblock_length = None
def __init__(self, root_path:Path, fstbin_offset:int, align:int = 4):
# as said before we don't want to add parents folder that don't are used in the folder we are packing.
self.__root_path_length = len(root_path.parts)
self.__root_node = Folder(root_path.name, None)
self.__align = align
self.__name_block = b""
self.__fst_block = b""
self.__nameblock_length = 0
self.__current_file_offset = fstbin_offset
def __str__(self):
return self.__to_str(self.__root_node)
def __to_str(self, node:Node, depth=0):
"""
Recursive Tree str buffer for debug.
input: Node (to print childs)
return tree = str
"""
result = (depth * " ") + str(node) +"\n"
if node.type() == FstTree.TYPE_DIR:
for child in node.childs():
result += self.__to_str(child, depth+1)
return result
def __get_fst_length(self):
"""
Needed to know where we can begin to write files.
return fst_length = int
"""
self.__generate_nameblock_length()
return align_top(self.__count_childs(self.__root_node)*12 + 12 + self.__nameblock_length, self.__align)
def __generate_nameblock_length(self, node:Node = None):
"""
Recursive walk into the tree to get total name_block length.
input: None (then it will use node:Node to recurse)
"""
if node is None:
node = self.__root_node
else:
self.__nameblock_length += len(node.name()) + 1
if node.type() == FstTree.TYPE_DIR:
for child in node.childs():
self.__generate_nameblock_length(child)
def __prepare(self, node:Node = None):
"""
Populate recursivly every Nodes with required informations for formating and generate the name_block and fst_block.
input: None (then it will use node:Node to recurse)
"""
name_offset = 0
# For root Node we build the nameblock with null trailing byte
# For others we build the name_block and update the name_offset
if node is None:
node = self.__root_node
else:
name_offset = len(self.__name_block)
self.__name_block += node.name().encode("utf-8")+b"\x00"
# We set the name_offset, the id, we increment for next walked node
node.set_name_offset(name_offset)
node.set_id(self.__current_id)
self.__current_id += 1
# If it's a directory we have to count childs to set nextdir
# If it's a file we have to set the offset and add length aligned to it for finding next available offset
# At the end we add to the fst_block our formated Node
if node.type() == FstTree.TYPE_DIR:
node.set_next_dir(self.__current_id + self.__count_childs(node))
if node == self.__root_node:
self.__fst_block = b"\x01\x00\x00\x00\x00\x00\x00\x00" + node.next_dir().to_bytes(4, "big")
else:
self.__fst_block += node.format()
for child in node.childs():
self.__prepare(child)
else:
node.set_offset(self.__current_file_offset)
self.__fst_block += node.format()
self.__current_file_offset = align_top(self.__current_file_offset + node.size(), self.__align)
def __count_childs(self, node:Folder):
"""
Recursivly count total childs of a Node. It is usefull for getting next_dir id.
input: node = Folder
return child_count = int
"""
count = 0
for child in node.childs():
if child.type() == FstTree.TYPE_DIR:
count += self.__count_childs(child)
return count + len(node.childs())
def add_node_by_path(self, node_path:Path):
"""
Add a path with each folder as Folder class and the File as a leaf.
We take care to set parent and childs for folder and retrieve necessary
informations from the node_path input:
* name
* size
* parent id & parent->child
input: path = Path (folder / file)
"""
parent = self.__root_node
node = None
for i in range(self.__root_path_length, len(node_path.parts)-1):
node = Folder(node_path.parts[i], parent)
parent = parent.add_child(node)
if node_path.is_file():
node = File(node_path.name, node_path.stat().st_size)
else:
node = Folder(node_path.name, parent)
parent.add_child(node)
def generate_fst(self):
"""
Generate the FST.
The hard part Here is that we have to know the result before
knowing where we can begin to add files.
"""
self.__current_file_offset += self.__get_fst_length()
self.__prepare()
return self.__fst_block + self.__name_block
class BootBin:
"""
BootBin describe the Disk Header "boot.bin" file at the beginning of
the GCM/iso. It groups all operations related to the boot.bin system
file extracted in sys/boot.bin. Using this class avoid errors on offsets
and makes it easier to get or set values.
Constructor:
* datas = bytes or bytearray if edit of the boot.bin is needed.
"""
LEN = 0x440
DOLOFFSET_OFFSET = 0x420
FSTOFFSET_OFFSET = 0x424
FSTLEN_OFFSET = 0x428
FSTMAXLEN_OFFSET = 0x42c
__data = None
def __init__(self, data:bytes): self.__data = data
def data(self): return self.__data
def make_mut(self): self.__data = bytearray(self.__data)
def game_code(self): return self.__data[:4].decode("ascii")
def maker_code(self): return self.__data[4:6].decode("ascii")
def disk_number(self): return int.from_bytes(self.__data[6:7], 'big')
def game_version(self): return int.from_bytes(self.__data[7:8], 'big')
def audio_streaming(self): return int.from_bytes(self.__data[8:9], 'big')
def stream_buffer_size(self): return int.from_bytes(self.__data[9:0xa], 'big')
def dvd_magic(self): return self.__data[0x1c:0x20]
def game_name(self): return self.__data[0x20:0x60].split(b"\x00")[0].decode("utf-8")
def dol_offset(self): return int.from_bytes(self.__data[BootBin.DOLOFFSET_OFFSET:BootBin.DOLOFFSET_OFFSET+4],"big")
def fst_offset(self): return int.from_bytes(self.__data[BootBin.FSTOFFSET_OFFSET:BootBin.FSTOFFSET_OFFSET+4],"big")
def fst_len(self): return int.from_bytes(self.__data[BootBin.FSTLEN_OFFSET:BootBin.FSTLEN_OFFSET+4],"big")
def fst_max_len(self): return int.from_bytes(self.__data[BootBin.FSTMAXLEN_OFFSET:BootBin.FSTMAXLEN_OFFSET+4],"big")
def set_game_code(self, game_code:str):
self.__data[:4] = bytes(game_code, "ascii")
def set_maker_code(self, maker_code:str):
self.__data[4:6] = bytes(maker_code, "ascii")
def set_disk_number(self, disk_number:int):
self.__data[6:7] = disk_number.to_bytes(1, "big")
def set_game_version(self, game_version:int):
self.__data[7:8] = game_version.to_bytes(1, "big")
def set_audio_streaming(self, audio_streaming:int):
self.__data[8:9] = audio_streaming.to_bytes(1, "big")
def set_stream_buffer_size(self, stream_buffer_size:int):
self.__data[9:0xa] = stream_buffer_size.to_bytes(1, "big")
def set_dvd_magic(self, dvd_magic:int):
self.__data[0x1c:0x20] = dvd_magic.to_bytes(4, "big")
def set_game_name(self, game_name:int):
self.__data[0x20:0x60] = bytes(game_name, "utf-8").ljust(0x40, b"\x00")
def set_dol_offset(self, offset:int):
self.__data[BootBin.DOLOFFSET_OFFSET:BootBin.DOLOFFSET_OFFSET+4] = offset.to_bytes(4, "big")
def set_fst_offset(self, offset:int):
self.__data[BootBin.FSTOFFSET_OFFSET:BootBin.FSTOFFSET_OFFSET+4] = offset.to_bytes(4, "big")
def set_fst_len(self, size:int):
self.__data[BootBin.FSTLEN_OFFSET:BootBin.FSTLEN_OFFSET+4] = size.to_bytes(4, "big")
def set_fst_max_len(self, size:int):
self.__data[BootBin.FSTMAXLEN_OFFSET:BootBin.FSTMAXLEN_OFFSET+4] = size.to_bytes(4, "big")
class Bi2Bin:
"""
Bi2Bin describe the Disk Header Information "bi2.bin" file at the
beginning of the GCM/iso after boot.bin. It groups all operations
related to the bi2.bin system file extracted in sys/bi2.bin. Using
this class avoid errors on offsets and makes it easier to get or set
values.
Constructor:
* datas = bytes or bytearray if edit of the bi2.bin is needed.
"""
LEN = 0x2000
__data = None
def __init__(self, data:bytes): self.__data = data
def data(self): return self.__data
def make_mut(self): self.__data = bytearray(self.__data)
def debug_monitor_size(self): return int.from_bytes(self.__data[:4], "big")
def simulated_memory_size(self): return int.from_bytes(self.__data[4:8], "big")
def argument_offset(self): return int.from_bytes(self.__data[8:12], "big")
def debug_flag(self): return int.from_bytes(self.__data[12:16], "big")
def track_location(self): return int.from_bytes(self.__data[16:20], "big")
def track_size(self): return int.from_bytes(self.__data[20:24], "big")
def country_code(self): return int.from_bytes(self.__data[24:28], "big")
def total_disk(self): return int.from_bytes(self.__data[28:32], "big")
def long_file_name_support(self): return int.from_bytes(self.__data[32:36], "big")
def set_debug_monitor_size(self, debug_monitor_size:int):
self.__data[:4] = debug_monitor_size.to_bytes(4, "big")
def set_simulated_memory_size(self, simulated_memory_size:int):
self.__data[4:8] = simulated_memory_size.to_bytes(4, "big")
def set_argument_offset(self, argument_offset:int):
self.__data[8:12] = argument_offset.to_bytes(4, "big")
def set_debug_flag(self, debug_flag:int):
self.__data[12:16] = debug_flag.to_bytes(4, "big")
def set_track_location(self, track_location:int):
self.__data[16:20] = track_location.to_bytes(4, "big")
def set_track_size(self, track_size:int):
self.__data[20:24] = track_size.to_bytes(4, "big")
def set_country_code(self, country_code:int):
self.__data[24:28] = country_code.to_bytes(4, "big")
def set_total_disk(self, total_disk:int):
self.__data[28:32] = total_disk.to_bytes(4, "big")
def set_long_file_name_support(self, long_file_name_support:int):
self.__data[32:36] = long_file_name_support.to_bytes(4, "big")
class ApploaderImg:
__data = None
def __init__(self, data:bytes): self.__data = data
def data(self): return self.__data
def len(self): return len(self.__data)
def make_mut(self): self.__data = bytearray(self.__data)
def version(self): return self.__data[:0x10].split(b"\x00")[0].decode("ascii")
def entry_point(self): return int.from_bytes(self.__data[0x10:0x14], "big")
def size(self): return int.from_bytes(self.__data[0x14:0x18], "big")
def trailer_size(self): return int.from_bytes(self.__data[0x18:0x1c], "big")
def set_version(self, version:int): self.__data[:0x10] = bytes(version, "ascii").ljust(0x10, b"\x00")
def set_entry_point(self, entry_point:int): self.__data[0x10:0x14] = entry_point.to_bytes(4, "big")
def set_size(self, size:int): self.__data[0x14:0x18] = size.to_bytes(4, "big")
def set_trailer_size(self, trailer_size:int): self.__data[0x18:0x1c] = trailer_size.to_bytes(4, "big")
class Dol:
"Dol is used to find the dol size and group data adding meaning to hex values and allowing to get it's size."
HEADER_LEN = 0x100
HEADER_SECTIONLENTABLE_OFFSET = 0x90
def get_dol_len(self, dolheader_data:bytes):
"""
Get total length using the sum of the 18 sections length and dol header length.
* input: dolheader_data = bytes
* return dol_len = int
"""
dol_len = Dol.HEADER_LEN
for i in range(18):
dol_len += int.from_bytes(dolheader_data[Dol.HEADER_SECTIONLENTABLE_OFFSET+i*4:Dol.HEADER_SECTIONLENTABLE_OFFSET+(i+1)*4], "big")
return dol_len
class Gcm:
"""
Gcm handle all operations needed by the command parser.
File format informations: https://sudonull.com/post/68549-Gamecube-file-system-device
"""
APPLOADER_HEADER_LEN = 0x20
APPLOADER_OFFSET = 0x2440
APPLOADERLEN_OFFSET = 0x2454
DVD_MAGIC = b"\xC2\x33\x9F\x3D"
__bootbin = None # Disk header
__bi2bin = None # Disk header Information
__apploaderimg = None
__hex_pattern = re.compile("^0x[0-9a-fA-F]+$")
def __save_conf(self, sys_path:Path):
"Read boot.bin and bi2.bin and save theirs conf in sys/system.conf."
config = ConfigParser(allow_no_value=True) # allow_no_value to allow adding comments
config.optionxform = str # makes options case sensitive
config.add_section("Default")
config.set("Default", "# Documentation available here: https://github.com/Virtual-World-RE/NeoGF/tree/main/gcmtool#system_conf")
config.set("Default", "boot.bin_section", "disabled")
config.set("Default", "bi2.bin_section", "disabled")
config.set("Default", "apploader.img_section", "disabled")
config.add_section("boot.bin")
config.set("boot.bin", "GameCode", self.__bootbin.game_code()) # 4 bytes ASCII
config.set("boot.bin", "MakerCode", self.__bootbin.maker_code()) # 2 bytes ASCII
config.set("boot.bin", "DiskNumber", str(self.__bootbin.disk_number())) # 0-98
config.set("boot.bin", "GameVersion", str(self.__bootbin.game_version())) # 0-99
config.set("boot.bin", "AudioStreaming", str(self.__bootbin.audio_streaming())) # 0 or 1 flag
config.set("boot.bin", "StreamBufferSize", str(self.__bootbin.stream_buffer_size())) # 0-15
config.set("boot.bin", "DVDMagic", "0x" + self.__bootbin.dvd_magic().hex())
config.set("boot.bin", "GameName", self.__bootbin.game_name()) # 64 bytes
config.set("boot.bin", "DolOffset", f"auto")
config.set("boot.bin", "FstOffset", f"auto")
config.set("boot.bin", "FstLen", f"auto")
config.set("boot.bin", "FstMaxLen", f"auto")
config.add_section("bi2.bin")
config.set("bi2.bin", "DebugMonitorSize", f"0x{self.__bi2bin.debug_monitor_size():x}")
config.set("bi2.bin", "SimulatedMemorySize", f"0x{self.__bi2bin.simulated_memory_size():x}")
config.set("bi2.bin", "ArgumentOffset", f"0x{self.__bi2bin.argument_offset():x}")
config.set("bi2.bin", "DebugFlag", str(self.__bi2bin.debug_flag()))
config.set("bi2.bin", "TrackLocation", f"0x{self.__bi2bin.track_location():x}")
config.set("bi2.bin", "TrackSize", f"0x{self.__bi2bin.track_size():x}")
config.set("bi2.bin", "CountryCode", str(self.__bi2bin.country_code())) # 0, 1, 2, 4
config.set("bi2.bin", "TotalDisk", str(self.__bi2bin.total_disk())) # 1-99
config.set("bi2.bin", "LongFileNameSupport", str(self.__bi2bin.long_file_name_support())) # 0, 1
config.add_section("apploader.img")
config.set("apploader.img", "Version", self.__apploaderimg.version())
config.set("apploader.img", "EntryPoint", f"0x{self.__apploaderimg.entry_point():x}")
config.set("apploader.img", "Size", f"0x{self.__apploaderimg.size():x}")
config.set("apploader.img", "TrailerSize", f"0x{self.__apploaderimg.trailer_size():x}")
with (sys_path / "system.conf").open("w") as conf_file:
config.write(conf_file)
def __load_conf(self, sys_path:Path):
"Patch boot.bin, bi2.bin and apploader.img with the conf in sys/system.conf if Default section status is enabled."
config = ConfigParser(allow_no_value=True) # allow_no_value to allow adding comments
config.optionxform = str # makes options case sensitive
config.read(sys_path / "system.conf")
if config["Default"]["boot.bin_section"].lower() not in ["enabled", "disabled"]:
raise InvalidConfValueError("Error - Invalid [Default][boot.bin_section]: must be enabled or disabled.")
if config["Default"]["bi2.bin_section"].lower() not in ["enabled", "disabled"]:
raise InvalidConfValueError("Error - Invalid [Default][bi2.bin_section]: must be enabled or disabled.")
if config["Default"]["apploader.img_section"].lower() not in ["enabled", "disabled"]:
raise InvalidConfValueError("Error - Invalid [Default][apploader.img_section]: must be enabled or disabled.")
def check_numeric_format(config:ConfigParser, conf_list:list):
for conf in conf_list:
if not config[conf[0]][conf[1]].isnumeric():
raise InvalidConfValueError(f"Error - Invalid [{conf[0]}][{conf[1]}]: must be numeric - 1234.")
def check_hex_format(config:ConfigParser, conf_list:list):
for conf in conf_list:
if conf[2] and config[conf[0]][conf[1]] == "auto":
continue
if not self.__hex_pattern.fullmatch(config[conf[0]][conf[1]]):
raise InvalidConfValueError(f"Error - Invalid [{conf[0]}][{conf[1]}]: must be hex - 0xabcdef.")
check_numeric_format(config, [
("boot.bin", "DiskNumber"),
("boot.bin", "GameVersion"),
("boot.bin", "StreamBufferSize"),
("bi2.bin", "DebugFlag"),
("bi2.bin", "TotalDisk")])
check_hex_format(config, [
("boot.bin", "DVDMagic", False),
("boot.bin", "DolOffset", True),
("boot.bin", "FstOffset", True),
("boot.bin", "FstLen", True),
("boot.bin", "FstMaxLen", True),
("bi2.bin", "DebugMonitorSize", False),
("bi2.bin", "SimulatedMemorySize", False),
("bi2.bin", "ArgumentOffset", False),
("bi2.bin", "TrackLocation", False),
("bi2.bin", "TrackSize", False),
("apploader.img", "EntryPoint", False),
("apploader.img", "Size", False),
("apploader.img", "TrailerSize", False)])
self.__bootbin.make_mut()
self.__bi2bin.make_mut()
self.__apploaderimg.make_mut()
if config["Default"]["boot.bin_section"].lower() == "enabled":
if len(config["boot.bin"]["GameCode"]) != 4:
raise InvalidConfValueError("Error - Invalid [boot.bin][GameCode]: must be str with length = 4.")
self.__bootbin.set_game_code( config["boot.bin"]["GameCode"] )
if len(config["boot.bin"]["MakerCode"]) != 2:
raise InvalidConfValueError("Error - Invalid [boot.bin][MakerCode]: must be str with length = 2.")
self.__bootbin.set_maker_code( config["boot.bin"]["MakerCode"] )
disk_number = int(config["boot.bin"]["DiskNumber"])
if disk_number > 98:
raise InvalidConfValueError("Error - Invalid [boot.bin][DiskNumber]: must be int with value < 99.")
self.__bootbin.set_disk_number( disk_number )
game_version = int(config["boot.bin"]["GameVersion"])
if game_version > 99:
raise InvalidConfValueError("Error - Invalid [boot.bin][GameVersion]: must be int with value < 100.")
self.__bootbin.set_game_version( game_version )
if config["boot.bin"]["AudioStreaming"] not in ["0", "1"]:
raise InvalidConfValueError("Error - Invalid [boot.bin][AudioStreaming]: this flag must be 0 or 1.")
self.__bootbin.set_audio_streaming( int(config["boot.bin"]["AudioStreaming"]) )
stream_buffer_size = int(config["boot.bin"]["StreamBufferSize"])
if stream_buffer_size > 15:
raise InvalidConfValueError("Error - Invalid [boot.bin][StreamBufferSize]: must be int with value between 0 and 15.")
self.__bootbin.set_stream_buffer_size( stream_buffer_size )
if len(config["boot.bin"]["DVDMagic"]) != 10:
raise InvalidConfValueError("Error - Invalid [boot.bin][DVDMagic]: must be 8 hex digits begining with 0x.")
self.__bootbin.set_dvd_magic( int(config["boot.bin"]["DVDMagic"], 16) )
if len(config["boot.bin"]["GameName"]) > 64:
raise InvalidConfValueError("Error - Invalid [boot.bin][GameName]: must be str with length < 64.")
self.__bootbin.set_game_name( config["boot.bin"]["GameName"] )
if config["boot.bin"]["DolOffset"] != "auto":
dol_offset = int(config["boot.bin"]["DolOffset"], 16)
if dol_offset > 0xffffffff:
raise InvalidConfValueError("Error - Invalid [boot.bin][DolOffset]: must be auto or unsigned hex value with length < 5 bytes.")
self.__bootbin.set_dol_offset( dol_offset )
if config["boot.bin"]["FstOffset"] != "auto":
fst_offset = int(config["boot.bin"]["FstOffset"], 16)
if fst_offset > 0xffffffff:
raise InvalidConfValueError("Error - Invalid [boot.bin][FstOffset]: must be auto or unsigned hex value with length < 5 bytes.")
self.__bootbin.set_fst_offset( fst_offset )
if config["boot.bin"]["FstLen"] != "auto":
fst_len = int(config["boot.bin"]["FstLen"], 16)
if fst_len > 0xffffffff:
raise InvalidConfValueError("Error - Invalid [boot.bin][FstLen]: must be auto or unsigned hex value with length < 5 bytes.")
self.__bootbin.set_fst_len( fst_len )
if config["boot.bin"]["FstMaxLen"] != "auto":
fst_max_len = int(config["boot.bin"]["FstMaxLen"], 16)
if fst_max_len > 0xffffffff:
raise InvalidConfValueError("Error - Invalid [boot.bin][FstMaxLen]: must be auto or unsigned hex value with length < 5 bytes.")
self.__bootbin.set_fst_max_len( fst_max_len )
if config["Default"]["bi2.bin_section"].lower() == "enabled":
debug_monitor_size = int(config["bi2.bin"]["DebugMonitorSize"], 16)
if debug_monitor_size > 0xffffffff or debug_monitor_size & 31:
raise InvalidConfValueError("Error - Invalid [bi2.bin][DebugMonitorSize]: must be hex value with length < 5 bytes and aligned to 32.")
self.__bi2bin.set_debug_monitor_size( debug_monitor_size )
simulated_memory_size = int(config["bi2.bin"]["SimulatedMemorySize"], 16)
if simulated_memory_size > 0xffffffff or simulated_memory_size & 31:
raise InvalidConfValueError("Error - Invalid [bi2.bin][SimulatedMemorySize]: must be hex value with length < 5 bytes and aligned to 32.")
self.__bi2bin.set_simulated_memory_size( simulated_memory_size )
argument_offset = int(config["bi2.bin"]["ArgumentOffset"], 16)
if argument_offset > 0xffffffff:
raise InvalidConfValueError("Error - Invalid [bi2.bin][ArgumentOffset]: must be hex value with length < 5 bytes.")
self.__bi2bin.set_argument_offset( argument_offset )
debug_flag = int(config["bi2.bin"]["DebugFlag"])
if debug_flag > 0xffffffff:
raise InvalidConfValueError("Error - Invalid [bi2.bin][DebugFlag]: must be hex value with length < 5 bytes.")
self.__bi2bin.set_debug_flag( debug_flag )
track_location = int(config["bi2.bin"]["TrackLocation"], 16)
if track_location > 0xffffffff:
raise InvalidConfValueError("Error - Invalid [bi2.bin][TrackLocation]: must be hex value with length < 5 bytes.")
self.__bi2bin.set_track_location( track_location )
track_size = int(config["bi2.bin"]["TrackSize"], 16)
if track_size > 0xffffffff:
raise InvalidConfValueError("Error - Invalid [bi2.bin][TrackSize]: must be hex value with length < 5 bytes.")
self.__bi2bin.set_track_size( track_size )
if config["bi2.bin"]["CountryCode"] not in ["0", "1", "2", "4"]:
raise InvalidConfValueError("Error - Invalid [bi2.bin][CountryCode]: must have 0, 1, 2 or 4 value.")
self.__bi2bin.set_country_code( int(config["bi2.bin"]["CountryCode"]) )
if int(config["bi2.bin"]["TotalDisk"]) > 99:
raise InvalidConfValueError("Error - Invalid [bi2.bin][TotalDisk]: must between 1 and 99.")
self.__bi2bin.set_total_disk( int(config["bi2.bin"]["TotalDisk"], 16) )
if config["bi2.bin"]["LongFileNameSupport"] not in ["0", "1"]:
raise InvalidConfValueError("Error - Invalid [bi2.bin][LongFileNameSupport]: must be 0 or 1.")
self.__bi2bin.set_long_file_name_support( int(config["bi2.bin"]["LongFileNameSupport"]) )
if config["Default"]["apploader.img_section"].lower() == "enabled":
version = config["apploader.img"]["Version"]
if len(version) > 10:
raise InvalidConfValueError("Error - Invalid [apploader.img][Version]: must be 16 byte ascii string.")
self.__apploaderimg.set_version( version )
entry_point = int(config["apploader.img"]["EntryPoint"], 16)
if entry_point > 0xffffffff:
raise InvalidConfValueError("Error - Invalid [apploader.img][EntryPoint]: must be hex value with length < 5 bytes.")
self.__apploaderimg.set_entry_point( entry_point )
size = int(config["apploader.img"]["Size"], 16)
if size > 0xffffffff:
raise InvalidConfValueError("Error - Invalid [apploader.img][Size]: must be hex value with length < 5 bytes.")
self.__apploaderimg.set_size( size )
trailer_size = int(config["apploader.img"]["TrailerSize"], 16)
if trailer_size > 0xffffffff:
raise InvalidConfValueError("Error - Invalid [apploader.img][TrailerSize]: must be hex value with length < 5 bytes.")
self.__apploaderimg.set_trailer_size( trailer_size )
(sys_path / "boot.bin").write_bytes(self.__bootbin.data())
(sys_path / "bi2.bin").write_bytes(self.__bi2bin.data())
(sys_path / "apploader.img").write_bytes(self.__apploaderimg.data())
def __get_min_file_offset(self, fstbin_data:bytes):
"Get the min file offset to check if there is an overflow."
min_offset = None
for i in range(2, int.from_bytes(fstbin_data[8:12], "big")):
if int.from_bytes(fstbin_data[i*12:i*12+1], "big") == FstTree.TYPE_FILE:
if min_offset is None:
min_offset = int.from_bytes(fstbin_data[i*12+4:i*12+8], "big")
continue
min_offset = min(min_offset, int.from_bytes(fstbin_data[i*12+4:i*12+8], "big"))
return min_offset
def unpack(self, iso_path:Path, folder_path:Path):
"""
Unpack takes an GCM/iso file and unpack it in a folder.
input: iso_path = Path
input: folder_path = Path
"""
with iso_path.open("rb") as iso_file:
self.__bootbin = BootBin(iso_file.read(BootBin.LEN))
if self.__bootbin.dvd_magic() != Gcm.DVD_MAGIC:
raise InvalidDVDMagicError("Error - Invalid DVD format - this tool is for ISO/GCM files.")
self.__bi2bin = Bi2Bin(iso_file.read(Bi2Bin.LEN))
iso_file.seek(Gcm.APPLOADERLEN_OFFSET)
size = int.from_bytes(iso_file.read(4), "big")
trailerSize = int.from_bytes(iso_file.read(4), "big")
apploader_size = Gcm.APPLOADER_HEADER_LEN + size + trailerSize
iso_file.seek(Gcm.APPLOADER_OFFSET)
self.__apploaderimg = ApploaderImg(iso_file.read(apploader_size))
fstbin_offset = self.__bootbin.fst_offset()
fstbin_len = self.__bootbin.fst_len()
iso_file.seek( fstbin_offset )
fstbin_data = iso_file.read( fstbin_len )
dol_offset = self.__bootbin.dol_offset()
iso_file.seek( dol_offset )
dol = Dol()
dolheader_data = iso_file.read(Dol.HEADER_LEN)
dol_len = dol.get_dol_len( dolheader_data )
bootdol_data = dolheader_data + iso_file.read( dol_len - Dol.HEADER_LEN )
if folder_path == Path("."):
folder_path = Path(f"{self.__bootbin.game_code()}-{self.__bootbin.disk_number():02}")
if folder_path.is_dir():
raise InvalidUnpackFolderError(f"Error - \"{folder_path}\" already exist. Remove this folder or use another name for the unpack folder.")
logging.info(f"unpacking \"{iso_path}\" in \"{folder_path}\"")
sys_path = folder_path / "sys"
sys_path.mkdir(parents=True)
logging.debug(f"{iso_path}(0x0:0x{BootBin.LEN:x}) -> {sys_path / 'boot.bin'}")
(sys_path / "boot.bin").write_bytes(self.__bootbin.data())
logging.debug(f"{iso_path}(0x440:0x{Gcm.APPLOADER_OFFSET:x}) -> {sys_path / 'bi2.bin'}")
(sys_path / "bi2.bin" ).write_bytes(self.__bi2bin.data())
logging.debug(f"{iso_path}(0x{Gcm.APPLOADER_OFFSET:x}:0x{Gcm.APPLOADER_OFFSET + apploader_size:x} -> {sys_path / 'apploader.img'}")
(sys_path / "apploader.img").write_bytes(self.__apploaderimg.data())
logging.debug(f"{iso_path}(0x{fstbin_offset:x}:0x{fstbin_offset + fstbin_len:x}) -> {sys_path / 'fst.bin'}")
(sys_path / "fst.bin").write_bytes(fstbin_data)
logging.debug(f"{iso_path}(0x{dol_offset:x}:0x{dol_offset + dol_len:x}) -> {sys_path / 'boot.dol'}")
(sys_path / "boot.dol").write_bytes(bootdol_data)
# Generate conf from sys files
self.__save_conf(sys_path)
root_path = folder_path / "root"
root_path.mkdir()
# And now we parse FST data to unpack all files in the GCM iso file
dir_id_path = {0: root_path}
currentdir_path = root_path
# root: id=0 so nextdir is the end
nextdir = int.from_bytes(fstbin_data[8:12], "big")
# offset of filenames block
base_names = nextdir * 12
# go to parent when id reach next dir
nextdir_arr = [ nextdir ]
for id in range(1, base_names // 12):
i = id * 12
file_type = int.from_bytes(fstbin_data[i:i+1], "big")
name = fstbin_data[base_names + int.from_bytes(fstbin_data[i+1:i+4], "big"):].split(b"\x00")[0].decode("utf-8")
while id == nextdir_arr[-1]:
currentdir_path = currentdir_path.parent
nextdir_arr.pop()
if file_type == FstTree.TYPE_DIR:
nextdir = int.from_bytes(fstbin_data[i+8:i+12], "big")
parentdir = int.from_bytes(fstbin_data[i+4:i+8], "big")
nextdir_arr.append( nextdir )
currentdir_path = dir_id_path[parentdir] / name
dir_id_path[id] = currentdir_path
currentdir_path.mkdir(exist_ok=True)
else:
fileoffset = int.from_bytes(fstbin_data[i+4:i+8], "big")
filesize = int.from_bytes(fstbin_data[i+8:i+12], "big")
iso_file.seek(fileoffset)
(currentdir_path / name).write_bytes( iso_file.read(filesize) )
logging.debug(f"{iso_path}(0x{fileoffset:x}:0x{fileoffset + filesize:x}) -> {currentdir_path / name}")
def pack(self, folder_path:Path, iso_path:Path = None, disable_ignore:bool = False):
"""
Pack takes a folder unpacked by the pack command and pack it in a GCM/iso file.
input: folder_path = Path
input: iso_path = Path
"""
if iso_path is None:
iso_path = folder_path.parent / Path(folder_path.name).with_suffix(".iso")
if iso_path.is_file():
raise InvalidPackIsoError(f"Error - {iso_path} already exist. Remove this file or use another GCM file name.")
try:
with iso_path.open("wb") as iso_file:
sys_path = folder_path / "sys"
self.__bootbin = BootBin((sys_path / "boot.bin").read_bytes())
self.__bi2bin = Bi2Bin((sys_path / "bi2.bin").read_bytes())
self.__apploaderimg = ApploaderImg((sys_path / "apploader.img").read_bytes())
# Patch boot.bin and bi2.bin if system.conf is enabled
self.__load_conf(sys_path)
logging.debug(f"{sys_path / 'boot.bin'} -> {iso_path}(0x0:0x{BootBin.LEN:x})")
iso_file.write(self.__bootbin.data())
logging.debug(f"{sys_path / 'bi2.bin'} -> {iso_path}(0x{BootBin.LEN:x}:0x{Gcm.APPLOADER_OFFSET:x})")
iso_file.write(self.__bi2bin.data())
apploader_end_offset = Gcm.APPLOADER_OFFSET + self.__apploaderimg.len()
logging.debug(f"{sys_path / 'apploader.img'} -> {iso_path}(0x{Gcm.APPLOADER_OFFSET:x}:0x{apploader_end_offset:x}")
iso_file.write(self.__apploaderimg.data())
fstbin_offset = self.__bootbin.fst_offset()
fstbin_len = self.__bootbin.fst_len()
fstbin_end_offset = fstbin_offset + fstbin_len
if (sys_path / "fst.bin").stat().st_size != fstbin_len:
raise InvalidFSTSizeError(f"Error - Invalid fst.bin size in boot.bin offset 0x{BootBin.FSTLEN_OFFSET:x}:0x{BootBin.FSTLEN_OFFSET+4:x}.")
logging.debug(f"{sys_path / 'fst.bin'} -> {iso_path}(0x{fstbin_offset:x}:0x{fstbin_offset + fstbin_len:x})")
iso_file.seek( fstbin_offset )
fstbin_data = (sys_path / "fst.bin").read_bytes()
iso_file.write( fstbin_data )
dol_offset = self.__bootbin.dol_offset()
dol_end_offset = dol_offset + (sys_path / 'boot.dol').stat().st_size
min_file_offset = self.__get_min_file_offset(fstbin_data)
# FST can be before the dol or after
# We control values to avoid Overflows
if not disable_ignore:
if not Gcm.APPLOADER_OFFSET < dol_offset < dol_end_offset <= fstbin_offset and not \
fstbin_offset < dol_offset < dol_end_offset <= min_file_offset:
raise DolSizeOverflowError("Error - The dol size has been increased and overflow on next file or on FST. To solve this check the sys/system.conf file if used or use --rebuild-fst.")
if not Gcm.APPLOADER_OFFSET < fstbin_offset < fstbin_end_offset <= dol_offset and not \
dol_end_offset <= fstbin_offset < fstbin_end_offset <= min_file_offset:
raise FstSizeOverflowError("Error - The FST size has been increased and overflow on next file or on FST. To solve this check the sys/system.conf file if used or use --rebuild-fst.")
if Gcm.APPLOADER_OFFSET < dol_offset < apploader_end_offset or \
Gcm.APPLOADER_OFFSET < fstbin_offset < apploader_end_offset:
raise ApploaderOverflowError("Error - The apploader size has been increased and overflow on dol or on FST. To solve this check the sys/system.conf file if used or use --rebuild-fst.")
logging.debug(f"{sys_path / 'boot.dol'} -> {iso_path}(0x{dol_offset:x}:0x{dol_end_offset:x})")
iso_file.seek( dol_offset )
iso_file.write( (sys_path / "boot.dol").read_bytes() )
# Now parse fst.bin for writing files in the iso
dir_id_path = {0: folder_path / "root"}
currentdir_path = folder_path / "root"
# root: id=0 so nextdir is the end
nextdir = int.from_bytes(fstbin_data[8:12], "big")
# offset of filenames block
base_names = nextdir * 12
# go to parent when id reach next dir
nextdir_arr = [ nextdir ]
# Check if there is new / removed files or dirs in the root folder
if nextdir - 1 != len(list(currentdir_path.glob("**/*"))):
raise InvalidRootFileFolderCountError(f"Error - Invalid file & folders count inside {currentdir_path}. Use --rebuild-fst to update the FST before packing.")
for id in range(1, base_names // 12):
i = id * 12
file_type = int.from_bytes(fstbin_data[i:i+1], "big")
name = fstbin_data[base_names + int.from_bytes(fstbin_data[i+1:i+4], "big"):].split(b"\x00")[0].decode("utf-8")
while id == nextdir_arr[-1]:
currentdir_path = currentdir_path.parent
nextdir_arr.pop()
if file_type == FstTree.TYPE_DIR:
nextdir = int.from_bytes(fstbin_data[i+8:i+12], "big")
parentdir = int.from_bytes(fstbin_data[i+4:i+8], "big")
nextdir_arr.append( nextdir )
currentdir_path = dir_id_path[parentdir] / name
dir_id_path[id] = currentdir_path
if not currentdir_path.is_dir():
raise FSTDirNotFoundError(f"Error - FST dir {currentdir_path} not found in the root directory. "
"The dir has been removed or renamed. Use --rebuild-fst to update the FST and avoid this error."
"Warning: DVD SDK use dirnames to load files from the GCM/iso.")
else:
if not (currentdir_path / name).is_file():
raise FSTFileNotFoundError(f"Error - FST file {currentdir_path / name} not found in the root directory. "
"The file has been removed or renamed. Use --rebuild-fst to update the FST and avoid this error."
"Warning: DVD SDK use filenames to load files from the GCM/iso.")
file_offset = int.from_bytes(fstbin_data[i+4:i+8], "big")
file_len = int.from_bytes(fstbin_data[i+8:i+12], "big")
if (currentdir_path / name).stat().st_size != file_len:
raise InvalidFSTFileSizeError(f"Error - Invalid file size: {currentdir_path / name} - use --rebuild-fst before packing files in the iso.")
logging.debug(f"{currentdir_path / name} -> {iso_path}(0x{file_offset:x}:0x{file_offset + file_len:x})")
iso_file.seek(file_offset)
iso_file.write( (currentdir_path / name).read_bytes() )
except (InvalidFSTSizeError, DolSizeOverflowError, InvalidRootFileFolderCountError, InvalidFSTFileSizeError, \
FSTDirNotFoundError, FSTFileNotFoundError, InvalidConfValueError, FstSizeOverflowError, ApploaderOverflowError):
iso_path.unlink()
raise
def rebuild_fst(self, folder_path:Path, align:int):
"""
Rebuild FST generate a new file system by using all files in the root folder
it patch boot.bin caracteristics, apploader.img and also file system changes.
Game dol use FST filenames to find files so be carrefull when changing the
root filesystem. Align is 0x8000 for APDCM.
input: folder_path = Path
input: align = int
"""
root_path = folder_path / "root"
sys_path = folder_path / "sys"
dol_offset = align_top(Gcm.APPLOADER_OFFSET + (sys_path / "apploader.img").stat().st_size, align)
logging.info(f"Patching {Path('sys/boot.bin')} offset 0x{BootBin.DOLOFFSET_OFFSET:x} with new dol offset (0x{dol_offset:x})")
self.__bootbin = BootBin(bytearray((sys_path / "boot.bin").read_bytes()))
self.__bootbin.set_dol_offset(dol_offset)
fstbin_offset = align_top(dol_offset + (sys_path / "boot.dol").stat().st_size, align)
logging.info(f"Patching {Path('sys/boot.bin')} offset 0x{BootBin.FSTOFFSET_OFFSET:x} with new FST offset (0x{fstbin_offset:x})")
self.__bootbin.set_fst_offset(fstbin_offset)
fst_tree = FstTree(root_path, fstbin_offset, align=align)
# Sorting paths approach original fst sort, but in original fst specials chars are after and not before chars
path_list = sorted([path for path in root_path.glob('**/*')], key=lambda s:Path(str(s).upper()))
for path in path_list:
fst_tree.add_node_by_path(path)
logging.debug(fst_tree)
fst_path = sys_path / "fst.bin"
logging.info(f"Writing fst in {Path('sys/fst.bin')}")
fst_path.write_bytes( fst_tree.generate_fst() )
fstbin_len = fst_path.stat().st_size
logging.info(f"Patching {Path('sys/boot.bin')} offset 0x{BootBin.FSTLEN_OFFSET:x} with new FST size (0x{fstbin_len:x})")
self.__bootbin.set_fst_len(fstbin_len)
logging.info(f"Patching {Path('sys/boot.bin')} offset 0x{BootBin.FSTMAXLEN_OFFSET:x} with new FST max size (0x{fstbin_len:x})")
self.__bootbin.set_fst_max_len(fstbin_len)
(sys_path / "boot.bin").write_bytes(self.__bootbin.data())
def __get_sys_from_folder(self, folder_path:Path):
"""
Load system files from an unpacked GCM/iso folder and returns informations for the stats command.
input: folder_path = Path
return (dol_len:int, fstbin_data:bytes)
load __bootbin, __bi2bin, __apploaderimg
"""
sys_path = folder_path / "sys"
self.__bootbin = BootBin((sys_path / "boot.bin").read_bytes())
self.__bi2bin = Bi2Bin((sys_path / "bi2.bin").read_bytes())
self.__apploaderimg = ApploaderImg((sys_path / "apploader.img").read_bytes())
dol_len = (sys_path / "boot.dol").stat().st_size
fstbin_data = (sys_path / "fst.bin").read_bytes()
return (dol_len, fstbin_data)
def __get_sys_from_file(self, file_path:Path):
"""
Load system files from a GCM/iso file and returns informations for the stats command.
input: folder_path = Path
return (dol_len:int, fstbin_data:bytes)
load __bootbin, __bi2bin, __apploaderimg
"""
dol_len = None
fstbin_data = None
with file_path.open("rb") as iso_file:
self.__bootbin = BootBin(iso_file.read(BootBin.LEN))
self.__bi2bin = Bi2Bin(iso_file.read(Bi2Bin.LEN))
iso_file.seek(Gcm.APPLOADERLEN_OFFSET)
apploader_size = Gcm.APPLOADER_HEADER_LEN + int.from_bytes(iso_file.read(4), "big") + int.from_bytes(iso_file.read(4), "big")
iso_file.seek(Gcm.APPLOADER_OFFSET)
self.__apploaderimg = ApploaderImg(iso_file.read(apploader_size))
dol = Dol()
iso_file.seek( self.__bootbin.dol_offset() )
dol_len = dol.get_dol_len( iso_file.read(Dol.HEADER_LEN) )
iso_file.seek( self.__bootbin.fst_offset() )
fstbin_data = iso_file.read(self.__bootbin.fst_len())
return (dol_len, fstbin_data)
def stats(self, path:Path, align:int = 4):
"""
Print SYS files informations, global memory mapping, empty spaces inside the GCM/iso
input:
* path = Path (folder or iso/GCM file)
* align = int
"""
(dol_len, fstbin_data) = self.__get_sys_from_folder(path) if path.is_dir() else self.__get_sys_from_file(path)
global_stats = f"# Stats for \"{path}\":\n\n" + \
"[boot.bin]\n" + \
f"GameCode = {self.__bootbin.game_code()}\n" + \
f"MakerCode = {self.__bootbin.maker_code()}\n" + \
f"DiskNumber = {self.__bootbin.disk_number()}\n" + \
f"GameVersion = {self.__bootbin.game_version()}\n" + \
f"AudioStreaming = {self.__bootbin.audio_streaming()}\n" + \
f"StreamBufferSize = {self.__bootbin.stream_buffer_size()}\n" + \
f"DVDMagic = 0x{self.__bootbin.dvd_magic().hex()}\n" + \
f"GameName = {self.__bootbin.game_name()}\n" + \
f"DolOffset = 0x{self.__bootbin.dol_offset():x}\n" + \
f"FstOffset = 0x{self.__bootbin.fst_offset():x}\n" + \
f"FstLen = 0x{self.__bootbin.fst_len():x}\n" + \
f"FstMaxLen = 0x{self.__bootbin.fst_max_len():x}\n\n" + \
"[bi2.bin]\n" + \
f"DebugMonitorSize = 0x{self.__bi2bin.debug_monitor_size():x}\n" + \
f"SimulatedMemorySize = 0x{self.__bi2bin.simulated_memory_size():x}\n" + \
f"ArgumentOffset = 0x{self.__bi2bin.argument_offset():x}\n" + \
f"DebugFlag = {self.__bi2bin.debug_flag()}\n" + \
f"TrackLocation = 0x{self.__bi2bin.track_location():x}\n" + \
f"TrackSize = 0x{self.__bi2bin.track_size():x}\n" + \
f"CountryCode = {self.__bi2bin.country_code()}\n" + \
f"TotalDisk = {self.__bi2bin.total_disk()}\n" + \
f"LongFileNameSupport = {self.__bi2bin.long_file_name_support()}\n\n" + \
"[apploader.img]\n" + \
f"Version = {self.__apploaderimg.version()}\n" + \
f"EntryPoint = 0x{self.__apploaderimg.entry_point():x}\n" + \
f"Size = 0x{self.__apploaderimg.size():x}\n" + \
f"TrailerSize = 0x{self.__apploaderimg.trailer_size():x}\n"
print(global_stats)
class MemoryObject:
def __init__(self, name:str, beg_offset:int, length:int):
self.name = name
self.beg_offset = beg_offset
self.length = length
self.end_offset = beg_offset + length
def __str__(self):
return f"| {self.beg_offset:08x} | {self.end_offset:08x} | {self.length:08x} | {self.name}"
mem_obj_list = [
MemoryObject("boot.bin", 0, BootBin.LEN),
MemoryObject("bi2.bin", 0x440, Bi2Bin.LEN),
MemoryObject("apploader.img", Gcm.APPLOADER_OFFSET, self.__apploaderimg.len()),
MemoryObject("fst.bin", self.__bootbin.fst_offset(), self.__bootbin.fst_len()),
MemoryObject("boot.dol", self.__bootbin.dol_offset(), dol_len)]
dir_id_path = {0: Path(".")}
currentdir_path = Path(".")
# root: id=0 so nextdir is the end
nextdir = int.from_bytes(fstbin_data[8:12], "big")
# offset of filenames block
base_names = nextdir * 12
# go to parent when id reach next dir
nextdir_arr = [ nextdir ]
for id in range(1, base_names // 12):
i = id * 12
file_type = int.from_bytes(fstbin_data[i:i+1], "big")
name = fstbin_data[base_names + int.from_bytes(fstbin_data[i+1:i+4], "big"):].split(b"\x00")[0].decode("utf-8")
while id == nextdir_arr[-1]:
currentdir_path = currentdir_path.parent
nextdir_arr.pop()
if file_type == FstTree.TYPE_DIR:
nextdir = int.from_bytes(fstbin_data[i+8:i+12], "big")
parentdir = int.from_bytes(fstbin_data[i+4:i+8], "big")
nextdir_arr.append( nextdir )
currentdir_path = dir_id_path[parentdir] / name
dir_id_path[id] = currentdir_path
else:
fileoffset = int.from_bytes(fstbin_data[i+4:i+8], "big")
filesize = int.from_bytes(fstbin_data[i+8:i+12], "big")
mem_obj_list.append( MemoryObject(str(currentdir_path / name), fileoffset, filesize) )
mem_obj_list.sort(key=lambda x: x.beg_offset)
empty_space_list = []
collision_list = []
last_mem_obj = mem_obj_list[2]
for mem_obj in mem_obj_list[3:]:
last_aligned = align_top(last_mem_obj.end_offset, align)
if last_aligned < mem_obj.beg_offset:
empty_space_list.append( MemoryObject("", last_aligned, mem_obj.beg_offset - last_aligned) )
elif last_aligned > mem_obj.beg_offset:
collision_list += [last_mem_obj, mem_obj]
last_mem_obj = mem_obj
self.__print("Global memory mapping:", mem_obj_list)
if empty_space_list:
self.__print(f"Empty spaces (align={align}):", empty_space_list)
if collision_list:
self.__print(f"Collisions (align={align}):", collision_list)
def __print(self, title:str, mem_obj_list):
"""
Print a table with a title.
* input: title = str
* input: mem_obj_list = [MemoryObject, ...]
"""
full_title = "#"*70+f"\n# {title}\n"+"#"*70+"\n| b offset | e offset | length | Name\n|"+"-"*69+"\n"
print(full_title + "\n".join([str(mem_obj) for mem_obj in mem_obj_list]))
def pack(p_input:Path, p_output:Path, disable_ignore):
logging.info("### Pack in new GCM iso")
if(p_output == Path(".")):
p_output = Path(p_input.with_suffix(".iso"))
logging.info(f"packing folder \"{p_input}\" in \"{p_output}\"")
gcm.pack(p_input, p_output, disable_ignore)
def unpack(p_input:Path, p_output:Path):
logging.info("### Unpack GCM iso in new folder")
gcm.unpack(p_input, p_output)
def rebuild_fst(p_input:Path, align):
logging.info("### Rebuilding FST and patching boot.bin")
if args.align < 1:
raise BadAlignError("Error - Align must be > 0.")
logging.info(f"Using alignment: {args.align}")
gcm.rebuild_fst(p_input, align)
def get_argparser():
import argparse
parser = argparse.ArgumentParser(description='ISO/GCM packer & unpacker - [GameCube] v' + __version__)
parser.add_argument('--version', action='version', version='%(prog)s ' + __version__)
parser.add_argument('-v', '--verbose', action='store_true', help='verbose mode')
parser.add_argument('-a', '--align', type=int, help='-a=10: alignment of files in the GCM ISO (default value is 4)', default=4)
parser.add_argument('-di', '--disable-ignore', action='store_true', help='-di: disable dol collisions verification when packing files sharing the same place in the GCM.')
parser.add_argument('input_path', metavar='INPUT', help='')
parser.add_argument('output_path', metavar='OUTPUT', help='', nargs='?', default="")
group = parser.add_mutually_exclusive_group(required=True)
group.add_argument('-p', '--pack', action='store_true', help="-p source_folder (dest_file.iso): Pack source_folder in new file source_folder.iso or dest_file.iso if specified.")
group.add_argument('-u', '--unpack', action='store_true', help="-u source_iso.iso (dest_folder): Unpack the GCM/ISO in new folder source_iso or dest_folder if specified.")
group.add_argument('-s', '--stats', action='store_true', help="-s source_iso.iso or source_folder (-a 4): Get stats about GCM, FST, memory, lengths and offsets.")
group.add_argument('-r', '--rebuild-fst', action='store_true', help="-r game_folder (-a 4): Rebuild the game_folder/sys/fst.bin using files in game_folder/root. For ADPCM (...) use 0x8000 align.")
group.add_argument('-ur', '--unpack-rebuild-fst', action='store_true', help="-ur source_iso.iso (dest_folder) (-a 4): Unpack and rebuild the FST.")
group.add_argument('-rp', '--rebuild-fst-pack', action='store_true', help="-rp source_folder (dest_file.iso) (-a 4): Rebuild the FST and pack.")
return parser
if __name__ == '__main__':
logging.basicConfig(format='%(levelname)s:%(message)s', level=logging.INFO)
args = get_argparser().parse_args()
p_input = Path(args.input_path)
p_output = Path(args.output_path)
gcm = Gcm()
if args.verbose:
logging.getLogger().setLevel(logging.DEBUG)
if args.pack:
pack(p_input, p_output, args.disable_ignore)
elif args.unpack:
unpack(p_input, p_output)
elif args.stats:
gcm.stats(p_input)
elif args.rebuild_fst:
rebuild_fst(p_input, args.align)
elif args.rebuild_fst_pack:
rebuild_fst(p_input, args.align)
pack(p_input, p_output, args.disable_ignore)
elif args.unpack_rebuild_fst:
unpack(p_input, p_output)
rebuild_fst(p_output, args.align)