# gcmtool.py Python3 script for unpack/pack/rebuild GCM/iso file format. This tool can rebuild FileStringTable (FST) of GCM and patch boot.bin with a new apploader.img, boot.dol, add/remove/edit folder and files of the game. MIT License. ## User manual Unpack GCM/iso file **source_gcm.iso** in the default new folder _game_code-DVD_number_. If optional_dest_folder is specified we unpack in _optional_dest_folder_. ``` gcmtool.py --unpack source_gcm.iso optional_dest_folder ``` Pack **source_folder** in the default new GCM/iso file _source_folder.iso_. If optional_dest_file.iso is specified we pack in _optional_dest_file.iso_. If one of the files or system files contains length change we have to use --rebuild-fst command before packing. ``` gcmtool.py --pack source_folder optional_dest_file.iso ``` Rebuild the FST file system of an unpacked GCM/iso and patch boot.bin for a new apploader, dol, and add/remove/edit of folders and files. ``` gcmtool.py --rebuild-fst source_folder ``` Print stats about the GCM/iso file or the unpacked GCM/iso folder. This stats contains informations about full memory mapping sorted by offset (files and system files), get empty spaces informations using optional align -a (default=4). ``` gcmtool.py --stats path -a 4 ``` Japanese charset is not handled for now except if you have installed Japanese local. The original GCM/iso and repack GCM/iso are different most of the time. This is because GCM DVD contains "empty spaces" with data unused (old datas or random datas I don't know). So this datas are useless and loss during unpack. The sorting of files during FST rebuild is deferent from the original and this is full compatible with the GameCube dol API. ## Extracted file tree root folder contains all files of the unpacked GCM/iso sys folder contains GCM system files of the game: * boot.bin * bi2.bin * apploader.img * boot.dol * fst.bin