Update README.md

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tmpz23 2022-02-03 10:25:21 +01:00 committed by GitHub
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@ -68,7 +68,7 @@ sys folder contains AFS system files of the game and generated files needed for
* filename_resolver.csv - Created when multiple files have the same name in the FD. * filename_resolver.csv - Created when multiple files have the same name in the FD.
* afs_rebuild.conf - Edit this file for rebuilding the AFS. * afs_rebuild.conf - Edit this file for rebuilding the AFS.
* afs_rebuild.csv - Edit this file with correct values set in afs_rebuild.conf for rebuilding the AFS. * afs_rebuild.csv - Edit this file with correct values set in afs_rebuild.conf for rebuilding the AFS.
### filename_resolver.csv ### filename_resolver.csv:
When there is a FD, new names use "filename (N).ext" format with N:Integer. Each line contains a couple of "index/unpacked_filename". If there is no FD in the AFS files are named with their index, for instance: "00000002" for the second file. You can use the resolver to rename files using the index like this: "2/my_new_filename.ext". Then during pack afstool.py will auto detect the file and put it at the right index. When there is a FD, new names use "filename (N).ext" format with N:Integer. Each line contains a couple of "index/unpacked_filename". If there is no FD in the AFS files are named with their index, for instance: "00000002" for the second file. You can use the resolver to rename files using the index like this: "2/my_new_filename.ext". Then during pack afstool.py will auto detect the file and put it at the right index.
### afs_rebuild.conf: ### afs_rebuild.conf:
All offsets and indexes are stored in hexadecimal with 0x prefix: 0xabcdef. Use auto when it's possible. All offsets and indexes are stored in hexadecimal with 0x prefix: 0xabcdef. Use auto when it's possible.