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Update README.md
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@ -68,10 +68,13 @@ sys folder contains AFS system files of the game and generated files needed for
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* filename_resolver.csv - Created when multiple files have the same name in the FD.
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* filename_resolver.csv - Created when multiple files have the same name in the FD.
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* afs_rebuild.conf - Edit this file for rebuilding the AFS.
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* afs_rebuild.conf - Edit this file for rebuilding the AFS.
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* afs_rebuild.csv - Edit this file with correct values set in afs_rebuild.conf for rebuilding the AFS.
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* afs_rebuild.csv - Edit this file with correct values set in afs_rebuild.conf for rebuilding the AFS.
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*
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### filename_resolver.csv:
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### filename_resolver.csv:
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When there is a FD, new names use "filename (N).ext" format with N:Integer. Each line contains a couple of "index/unpacked_filename". If there is no FD in the AFS files are named with their index, for instance: "00000002" for the second file. You can use the resolver to rename files using the index like this: "2/my_new_filename.ext". Then during pack afstool.py will auto detect the file and put it at the right index.
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When there is a FD, new names use "filename (N).ext" format with N:Integer. Each line contains a couple of "index/unpacked_filename". If there is no FD in the AFS, files are named with their index, for instance: "00000002" for the second file. You can use the resolver to rename files using the index like this: "2/my_new_filename.ext". Then during pack afstool.py will auto detect the file and put it at the right index.
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### afs_rebuild.conf:
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### afs_rebuild.conf:
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All offsets and indexes are stored in hexadecimal with 0x prefix: 0xabcdef. Use auto when it's possible.
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All offsets and indexes are stored in hexadecimal with 0x prefix: 0xabcdef. Use auto when it's possible.
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#### \[Default\] section
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#### \[Default\] section
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**AFS_MAGIC**: 0x41465300 or 0x41465320
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**AFS_MAGIC**: 0x41465300 or 0x41465320
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