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Add support for pread and pwrite of ByteVector objects alongside vector<uint8_t>. A later commit will delete the template specializations for vector<uint8_t>, but existing users have to be updated to use ByteVector first. Nothing currently uses vector<char>, so we can delete that immediately. Signed-off-by: Zygo Blaxell <bees@furryterror.org>
196 lines
6.2 KiB
C++
196 lines
6.2 KiB
C++
#ifndef CRUCIBLE_FD_H
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#define CRUCIBLE_FD_H
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#include "crucible/bytevector.h"
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#include "crucible/namedptr.h"
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#include <cstring>
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#include <string>
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#include <vector>
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// open
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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// ioctl
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#include <sys/ioctl.h>
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#include <linux/fs.h>
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// socket
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#include <sys/socket.h>
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// pread/pwrite
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#include <unistd.h>
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namespace crucible {
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using namespace std;
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// IOHandle is a file descriptor owner object. It closes them when destroyed.
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// Most of the functions here don't use it because these functions don't own FDs.
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// All good names for such objects are taken.
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class IOHandle {
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IOHandle(const IOHandle &) = delete;
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IOHandle(IOHandle &&) = delete;
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IOHandle& operator=(IOHandle &&) = delete;
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IOHandle& operator=(const IOHandle &) = delete;
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int m_fd;
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void close();
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public:
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virtual ~IOHandle();
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IOHandle(int fd = -1);
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int get_fd() const;
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};
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class Fd {
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static NamedPtr<IOHandle, int> s_named_ptr;
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shared_ptr<IOHandle> m_handle;
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public:
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using resource_type = IOHandle;
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Fd();
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Fd(int fd);
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Fd &operator=(int fd);
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Fd &operator=(const shared_ptr<IOHandle> &);
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operator int() const;
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bool operator!() const;
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shared_ptr<IOHandle> operator->() const;
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};
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void set_relative_path(string path);
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string relative_path();
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// Functions named "foo_or_die" throw exceptions on failure.
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// Attempt to open the file with the given mode
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int open_or_die(const string &file, int flags = O_RDONLY, mode_t mode = 0777);
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int openat_or_die(int dir_fd, const string &file, int flags = O_RDONLY, mode_t mode = 0777);
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// Decode open parameters
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string o_flags_ntoa(int flags);
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string o_mode_ntoa(mode_t mode);
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// mmap with its one weird error case
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void *mmap_or_die(void *addr, size_t length, int prot, int flags, int fd, off_t offset);
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// Decode mmap parameters
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string mmap_prot_ntoa(int prot);
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string mmap_flags_ntoa(int flags);
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// Unlink, rename
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void rename_or_die(const string &from, const string &to);
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void renameat_or_die(int fromfd, const string &frompath, int tofd, const string &topath);
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void ftruncate_or_die(int fd, off_t size);
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// Read or write structs:
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// There is a template specialization to read or write strings
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// Three-arg version of read_or_die/write_or_die throws an error on incomplete read/writes
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// Four-arg version returns number of bytes read/written through reference arg
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void read_or_die(int fd, void *buf, size_t size);
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template <class T> void read_or_die(int fd, T& buf)
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{
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return read_or_die(fd, static_cast<void *>(&buf), sizeof(buf));
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}
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void read_partial_or_die(int fd, void *buf, size_t size_wanted, size_t &size_read);
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template <class T> void read_partial_or_die(int fd, T& buf, size_t &size_read)
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{
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return read_partial_or_die(fd, static_cast<void *>(&buf), sizeof(buf), size_read);
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}
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void pread_or_die(int fd, void *buf, size_t size, off_t offset);
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template <class T> void pread_or_die(int fd, T& buf, off_t offset)
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{
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return pread_or_die(fd, static_cast<void *>(&buf), sizeof(buf), offset);
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}
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void write_or_die(int fd, const void *buf, size_t size);
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template <class T> void write_or_die(int fd, const T& buf)
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{
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return write_or_die(fd, static_cast<const void *>(&buf), sizeof(buf));
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}
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void write_partial_or_die(int fd, const void *buf, size_t size_wanted, size_t &size_written);
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template <class T> void write_partial_or_die(int fd, const T& buf, size_t &size_written)
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{
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return write_partial_or_die(fd, static_cast<const void *>(&buf), sizeof(buf), size_written);
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}
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void pwrite_or_die(int fd, const void *buf, size_t size, off_t offset);
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template <class T> void pwrite_or_die(int fd, const T& buf, off_t offset)
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{
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return pwrite_or_die(fd, static_cast<const void *>(&buf), sizeof(buf), offset);
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}
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// Specialization for strings which reads/writes the string content, not the struct string
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template<> void write_or_die<string>(int fd, const string& str);
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template<> void pread_or_die<string>(int fd, string& str, off_t offset);
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template<> void pwrite_or_die<string>(int fd, const string& str, off_t offset);
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template<> void pread_or_die<ByteVector>(int fd, ByteVector& str, off_t offset);
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template<> void pwrite_or_die<ByteVector>(int fd, const ByteVector& str, off_t offset);
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// Deprecated
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template<> void pread_or_die<vector<uint8_t>>(int fd, vector<uint8_t>& str, off_t offset);
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template<> void pwrite_or_die<vector<uint8_t>>(int fd, const vector<uint8_t>& str, off_t offset);
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template<> void pread_or_die<vector<char>>(int fd, vector<char>& str, off_t offset) = delete;
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template<> void pwrite_or_die<vector<char>>(int fd, const vector<char>& str, off_t offset) = delete;
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// A different approach to reading a simple string
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string read_string(int fd, size_t size);
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// A lot of Unix API wants you to initialize a struct and call
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// one function to fill it, another function to throw it away,
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// and has some unknown third thing you have to do when there's
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// an error. That's also a C++ object with an exception-throwing
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// constructor.
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struct Stat : public stat {
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Stat();
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Stat(int f);
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Stat(const string &filename);
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Stat &fstat(int fd);
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Stat &lstat(const string &filename);
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};
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int ioctl_iflags_get(int fd);
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void ioctl_iflags_set(int fd, int attr);
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string st_mode_ntoa(mode_t mode);
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// Because it's not trivial to do correctly
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string readlink_or_die(const string &path);
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// Determine the name of a FD by readlink through /proc/self/fd/
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string name_fd(int fd);
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// Returns Fd objects because it does own them.
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pair<Fd, Fd> socketpair_or_die(int domain = AF_UNIX, int type = SOCK_STREAM, int protocol = 0);
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// like unique_lock but for flock instead of mutexes...and not trying
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// to hide the many and subtle differences between those two things *at all*.
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class Flock {
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int m_fd;
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bool m_locked;
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Flock(const Flock &) = delete;
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Flock(Flock &&) = delete;
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Flock &operator=(const Flock &) = delete;
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Flock &operator=(Flock &&) = delete;
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public:
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Flock();
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Flock(int fd);
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Flock(int fd, bool init_locked_state);
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~Flock();
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void lock();
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void try_lock();
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void unlock();
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bool owns_lock();
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operator bool();
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int fd();
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};
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// Doesn't use Fd objects because it's usually just used to replace stdin/stdout/stderr.
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void dup2_or_die(int fd_in, int fd_out);
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}
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#endif // CRUCIBLE_FD_H
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