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We need a mechanism for distributing work across processor cores and disks. Task implements a simple FIFO/LIFO queue model for executing closures. Some locking primitives are included (mutex and barrier). Signed-off-by: Zygo Blaxell <bees@furryterror.org>
144 lines
3.6 KiB
C++
144 lines
3.6 KiB
C++
#ifndef CRUCIBLE_TASK_H
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#define CRUCIBLE_TASK_H
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#include <functional>
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#include <memory>
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#include <ostream>
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namespace crucible {
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using namespace std;
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class TaskState;
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using TaskId = uint64_t;
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class Task {
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shared_ptr<TaskState> m_task_state;
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Task(shared_ptr<TaskState> pts);
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TaskId id() const;
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public:
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// create Task object containing closure and description
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Task(function<void()> exec_fn, function<ostream&(ostream &)> print_fn);
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// schedule Task at end of queue.
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// May run Task in current thread or in other thread.
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// May run Task before or after returning.
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void run() const;
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// schedule Task before other queued tasks
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void run_earlier() const;
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// Returns currently executing task if called from exec_fn.
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// Usually used to reschedule the currently executing Task.
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static Task current_task();
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bool operator<(const Task &that) const;
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};
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class TaskMaster {
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public:
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// Blocks until the running thread count reaches this number
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static void set_thread_count(size_t threads);
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// Calls set_thread_count with default
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static void set_thread_count();
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// Writes the current non-executing Task queue
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static ostream & print_queue(ostream &);
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// Writes the current executing Task for each worker
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static ostream & print_workers(ostream &);
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// Gets the current number of queued Tasks
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static size_t get_queue_count();
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};
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// Barrier executes waiting Tasks once the last BarrierLock
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// is released. Multiple unique Tasks may be scheduled while
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// BarrierLocks exist and all will be run() at once upon
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// release. If no BarrierLocks exist, Tasks are executed
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// immediately upon insertion.
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class BarrierState;
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class BarrierLock {
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shared_ptr<BarrierState> m_barrier_state;
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BarrierLock(shared_ptr<BarrierState> pbs);
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friend class Barrier;
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public:
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// Release this Lock immediately and permanently
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void release();
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};
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class Barrier {
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shared_ptr<BarrierState> m_barrier_state;
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Barrier(shared_ptr<BarrierState> pbs);
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public:
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Barrier();
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// Prevent execution of tasks behind barrier until
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// BarrierLock destructor or release() method is called.
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BarrierLock lock();
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// Schedule a task for execution when no Locks exist
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void insert_task(Task t);
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};
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// Exclusion provides exclusive access to a ExclusionLock.
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// One Task will be able to obtain the ExclusionLock; other Tasks
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// may schedule themselves for re-execution after the ExclusionLock
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// is released.
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class ExclusionState;
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class Exclusion;
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class ExclusionLock {
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shared_ptr<ExclusionState> m_exclusion_state;
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ExclusionLock(shared_ptr<ExclusionState> pes);
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ExclusionLock() = default;
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friend class Exclusion;
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public:
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// Calls release()
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~ExclusionLock();
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// Release this Lock immediately and permanently
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void release();
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// Test for locked state
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operator bool() const;
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};
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class Exclusion {
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shared_ptr<ExclusionState> m_exclusion_state;
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Exclusion(shared_ptr<ExclusionState> pes);
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public:
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Exclusion();
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// Attempt to obtain a Lock. If successful, current Task
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// owns the Lock until the ExclusionLock is released
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// (it is the ExclusionLock that owns the lock, so it can
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// be passed to other Tasks or threads, but this is not
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// recommended practice).
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// If not successful, current Task is expected to call
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// insert_task(current_task()), release any ExclusionLock
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// objects it holds, and exit its Task function.
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ExclusionLock try_lock();
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// Execute Task when Exclusion is unlocked (possibly immediately).
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// First Task is scheduled with run_earlier(), all others are
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// scheduled with run().
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void insert_task(Task t);
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};
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}
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#endif // CRUCIBLE_TASK_H
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