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Document the overall purpose of the class and what some of the methods do, particularly the ones with terrible names like 'insert_item' (which only inserts an item after calling the Function). Signed-off-by: Zygo Blaxell <bees@furryterror.org>
226 lines
7.5 KiB
C++
226 lines
7.5 KiB
C++
#ifndef CRUCIBLE_NAMEDPTR_H
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#define CRUCIBLE_NAMEDPTR_H
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#include "crucible/lockset.h"
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#include <functional>
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#include <map>
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#include <memory>
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#include <mutex>
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#include <tuple>
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namespace crucible {
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using namespace std;
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/// A thread-safe container for RAII of shared resources with unique names.
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template <class Return, class... Arguments>
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class NamedPtr {
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public:
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/// The name in "NamedPtr"
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using Key = tuple<Arguments...>;
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/// A shared pointer to the named object with ownership
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/// tracking that erases the object's stored name when
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/// the last shared pointer is destroyed.
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using Ptr = shared_ptr<Return>;
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/// A function that translates a name into a shared pointer to an object.
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using Func = function<Ptr(Arguments...)>;
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private:
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struct Value;
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using WeakPtr = weak_ptr<Value>;
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using MapType = map<Key, WeakPtr>;
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struct MapRep {
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MapType m_map;
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mutex m_mutex;
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};
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using MapPtr = shared_ptr<MapRep>;
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/// Container for Return pointers. Destructor removes entry from map.
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struct Value {
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Ptr m_ret_ptr;
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MapPtr m_map_rep;
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Key m_ret_key;
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~Value();
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Value(Ptr&& ret_ptr, const Key &key, const MapPtr &map_rep);
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};
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Func m_fn;
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MapPtr m_map_rep = make_shared<MapRep>();
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LockSet<Key> m_lockset;
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Ptr lookup_item(const Key &k);
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Ptr insert_item(Func fn, Arguments... args);
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public:
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NamedPtr(Func f = Func());
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void func(Func f);
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Ptr operator()(Arguments... args);
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Ptr insert(const Ptr &r, Arguments... args);
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};
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/// Construct NamedPtr map and define a function to turn a name into a pointer.
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template <class Return, class... Arguments>
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NamedPtr<Return, Arguments...>::NamedPtr(Func f) :
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m_fn(f)
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{
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}
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/// Construct a Value wrapper: the value to store, the argument key to store the value under,
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/// and a pointer to the map. Everything needed to remove the key from the map when the
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/// last NamedPtr is deleted. NamedPtr then releases its own pointer to the value, which
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/// may or may not trigger deletion there.
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template <class Return, class... Arguments>
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NamedPtr<Return, Arguments...>::Value::Value(Ptr&& ret_ptr, const Key &key, const MapPtr &map_rep) :
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m_ret_ptr(ret_ptr),
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m_map_rep(map_rep),
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m_ret_key(key)
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{
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}
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/// Destroy a Value wrapper: remove a dead Key from the map, then let the member destructors
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/// do the rest. The Key might be in the map and not dead, so leave it alone in that case.
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template <class Return, class... Arguments>
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NamedPtr<Return, Arguments...>::Value::~Value()
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{
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unique_lock<mutex> lock(m_map_rep->m_mutex);
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// We are called from the shared_ptr destructor, so we
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// know that the weak_ptr in the map has already expired;
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// however, if another thread already noticed that the
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// map entry expired while we were waiting for the lock,
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// the other thread will have already replaced the map
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// entry with a pointer to some other object, and that
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// object now owns the map entry. So we do a key lookup
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// here instead of storing a map iterator, and only erase
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// "our" map entry if it exists and is expired. The other
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// thread would have done the same for us if the race had
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// a different winner.
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const auto found = m_map_rep->m_map.find(m_ret_key);
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if (found != m_map_rep->m_map.end() && found->second.expired()) {
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m_map_rep->m_map.erase(found);
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}
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}
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/// Find a Return by key and fetch a strong Return pointer.
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/// Ignore Keys that have expired weak pointers.
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template <class Return, class... Arguments>
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typename NamedPtr<Return, Arguments...>::Ptr
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NamedPtr<Return, Arguments...>::lookup_item(const Key &k)
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{
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// Must be called with lock held
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const auto found = m_map_rep->m_map.find(k);
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if (found != m_map_rep->m_map.end()) {
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// Get the strong pointer back
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const auto rv = found->second.lock();
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if (rv) {
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// Have strong pointer. Return value that shares map entry.
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return shared_ptr<Return>(rv, rv->m_ret_ptr.get());
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}
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// Have expired weak pointer. Another thread is trying to delete it,
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// but we got the lock first. Leave the map entry alone here.
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// The other thread will erase it, or we will put a different entry
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// in the same map entry.
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}
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return Ptr();
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}
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/// Insert the Return value of calling Func(Arguments...).
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/// If the value already exists in the map, return the existing value.
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/// If another thread is already running Func(Arguments...) then this thread
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/// will block until the other thread finishes inserting the Return in the
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/// map, and both threads will return the same Return value.
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template <class Return, class... Arguments>
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typename NamedPtr<Return, Arguments...>::Ptr
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NamedPtr<Return, Arguments...>::insert_item(Func fn, Arguments... args)
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{
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Key k(args...);
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// Is it already in the map?
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unique_lock<mutex> lock_lookup(m_map_rep->m_mutex);
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auto rv = lookup_item(k);
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if (rv) {
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return rv;
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}
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// Release map lock and acquire key lock
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lock_lookup.unlock();
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const auto key_lock = m_lockset.make_lock(k);
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// Did item appear in map while we were waiting for key?
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lock_lookup.lock();
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rv = lookup_item(k);
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if (rv) {
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return rv;
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}
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// We now hold key and index locks, but item not in map (or expired).
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// Release map lock so other threads can use the map
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lock_lookup.unlock();
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// Call the function and create a new Value outside of the map
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const auto new_value_ptr = make_shared<Value>(fn(args...), k, m_map_rep);
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// Function must return a non-null pointer
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THROW_CHECK0(runtime_error, new_value_ptr->m_ret_ptr);
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// Reacquire index lock for map insertion. We still hold the key lock.
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// Use a different lock object to make exceptions unlock in the right order
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unique_lock<mutex> lock_insert(m_map_rep->m_mutex);
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// Insert return value in map or overwrite existing
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// empty or expired weak_ptr value.
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WeakPtr &new_item_ref = m_map_rep->m_map[k];
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// We searched the map while holding both locks and
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// found no entry or an expired weak_ptr; therefore, no
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// other thread could have inserted a new non-expired
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// weak_ptr, and the weak_ptr in the map is expired
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// or was default-constructed as a nullptr. So if the
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// new_item_ref is not expired, we have a bug we need
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// to find and fix.
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assert(new_item_ref.expired());
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// Update the map slot we are sure is empty
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new_item_ref = new_value_ptr;
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// Return shared_ptr to Return using strong pointer's reference counter
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return shared_ptr<Return>(new_value_ptr, new_value_ptr->m_ret_ptr.get());
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// Release map lock, then key lock
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}
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/// (Re)define a function to turn a name into a pointer.
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template <class Return, class... Arguments>
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void
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NamedPtr<Return, Arguments...>::func(Func func)
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{
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unique_lock<mutex> lock(m_map_rep->m_mutex);
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m_fn = func;
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}
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/// Convert a name into a pointer using the configured function.
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template<class Return, class... Arguments>
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typename NamedPtr<Return, Arguments...>::Ptr
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NamedPtr<Return, Arguments...>::operator()(Arguments... args)
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{
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return insert_item(m_fn, args...);
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}
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/// Insert a pointer that has already been created under the
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/// given name. Useful for inserting a pointer to a derived
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/// class when the name doesn't contain all of the information
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/// required for the object, or when the Return is already known by
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/// some cheaper method than calling the function.
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template<class Return, class... Arguments>
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typename NamedPtr<Return, Arguments...>::Ptr
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NamedPtr<Return, Arguments...>::insert(const Ptr &r, Arguments... args)
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{
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THROW_CHECK0(invalid_argument, r);
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return insert_item([&](Arguments...) { return r; }, args...);
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}
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}
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#endif // CRUCIBLE_NAMEDPTR_H
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