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bees/include/crucible/lockset.h
Zygo Blaxell e4c95d618a crucible: use '#include "crucible/...' everywhere
Make the #include syntax more consistent (even if it has no effect).

Signed-off-by: Zygo Blaxell <bees@furryterror.org>
2021-06-11 20:49:15 -04:00

230 lines
4.3 KiB
C++

#ifndef CRUCIBLE_LOCKSET_H
#define CRUCIBLE_LOCKSET_H
#include "crucible/error.h"
#include "crucible/process.h"
#include <cassert>
#include <condition_variable>
#include <iostream>
#include <limits>
#include <map>
#include <memory>
#include <mutex>
namespace crucible {
using namespace std;
template <class T>
class LockSet {
public:
using set_type = map<T, pid_t>;
using key_type = typename set_type::key_type;
private:
set_type m_set;
mutex m_mutex;
condition_variable m_condvar;
size_t m_max_size = numeric_limits<size_t>::max();
bool full();
bool locked(const key_type &name);
class Lock {
LockSet &m_lockset;
key_type m_name;
bool m_locked;
Lock() = delete;
Lock(const Lock &) = delete;
Lock& operator=(const Lock &) = delete;
Lock(Lock &&that) = delete;
Lock& operator=(Lock &&that) = delete;
public:
~Lock();
Lock(LockSet &lockset, const key_type &name, bool start_locked = true);
void lock();
void unlock();
bool try_lock();
};
public:
~LockSet();
LockSet() = default;
void lock(const key_type &name);
void unlock(const key_type &name);
bool try_lock(const key_type &name);
size_t size();
bool empty();
set_type copy();
void max_size(size_t max);
class LockHandle {
shared_ptr<Lock> m_lock;
public:
LockHandle(LockSet &lockset, const key_type &name, bool start_locked = true) :
m_lock(make_shared<Lock>(lockset, name, start_locked)) {}
void lock() { m_lock->lock(); }
void unlock() { m_lock->unlock(); }
bool try_lock() { return m_lock->try_lock(); }
};
LockHandle make_lock(const key_type &name, bool start_locked = true);
};
template <class T>
LockSet<T>::~LockSet()
{
if (!m_set.empty()) {
cerr << "ERROR: " << m_set.size() << " locked items still in set at destruction" << endl;
}
// We will crash later. Might as well crash now.
assert(m_set.empty());
}
template <class T>
bool
LockSet<T>::full()
{
return m_set.size() >= m_max_size;
}
template <class T>
bool
LockSet<T>::locked(const key_type &name)
{
return m_set.count(name);
}
template <class T>
void
LockSet<T>::max_size(size_t s)
{
m_max_size = s;
}
template <class T>
void
LockSet<T>::lock(const key_type &name)
{
unique_lock<mutex> lock(m_mutex);
while (full() || locked(name)) {
m_condvar.wait(lock);
}
auto rv = m_set.insert(make_pair(name, crucible::gettid()));
THROW_CHECK0(runtime_error, rv.second);
}
template <class T>
bool
LockSet<T>::try_lock(const key_type &name)
{
unique_lock<mutex> lock(m_mutex);
if (full() || locked(name)) {
return false;
}
auto rv = m_set.insert(make_pair(name, crucible::gettid()));
THROW_CHECK1(runtime_error, name, rv.second);
return true;
}
template <class T>
void
LockSet<T>::unlock(const key_type &name)
{
unique_lock<mutex> lock(m_mutex);
auto erase_count = m_set.erase(name);
m_condvar.notify_all();
THROW_CHECK1(invalid_argument, erase_count, erase_count == 1);
}
template <class T>
size_t
LockSet<T>::size()
{
unique_lock<mutex> lock(m_mutex);
return m_set.size();
}
template <class T>
bool
LockSet<T>::empty()
{
unique_lock<mutex> lock(m_mutex);
return m_set.empty();
}
template <class T>
typename LockSet<T>::set_type
LockSet<T>::copy()
{
unique_lock<mutex> lock(m_mutex);
// Make temporary copy of set while protected by mutex
auto rv = m_set;
// Return temporary copy after releasing lock
return rv;
}
template <class T>
void
LockSet<T>::Lock::lock()
{
if (m_locked) return;
m_lockset.lock(m_name);
m_locked = true;
}
template <class T>
bool
LockSet<T>::Lock::try_lock()
{
if (m_locked) return true;
m_locked = m_lockset.try_lock(m_name);
return m_locked;
}
template <class T>
void
LockSet<T>::Lock::unlock()
{
if (!m_locked) return;
m_lockset.unlock(m_name);
m_locked = false;
}
template <class T>
LockSet<T>::Lock::~Lock()
{
if (m_locked) {
unlock();
}
}
template <class T>
LockSet<T>::Lock::Lock(LockSet &lockset, const key_type &name, bool start_locked) :
m_lockset(lockset),
m_name(name),
m_locked(false)
{
if (start_locked) {
lock();
}
}
template <class T>
typename LockSet<T>::LockHandle
LockSet<T>::make_lock(const key_type &name, bool start_locked)
{
return LockHandle(*this, name, start_locked);
}
}
#endif // CRUCIBLE_LOCKSET_H