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task: replace waiting state with run/exec counter
Task::run() would schedule a new execution of Task, unless it was waiting on a queue for execution. This cannot be implemented with a bool, since a Task might be included in multiple queues, and should still be in waiting state even when executed in that case. Replace the bool with a counter. run() and append() (but not append_nolock) increment the counter, exec() decrements the counter. If the counter is non-zero when run() or append() is called, the Task is not scheduled. Signed-off-by: Zygo Blaxell <bees@furryterror.org>
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@ -27,17 +27,20 @@ namespace crucible {
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/// Create Task object containing closure and description.
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Task(string title, function<void()> exec_fn);
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/// Schedule Task for at least one future execution.
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/// Schedule Task for at most one future execution.
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/// May run Task in current thread or in other thread.
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/// May run Task before or after returning.
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/// Schedules Task at the end of the global execution queue.
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///
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/// Only one instance of a Task may execute at a time.
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/// If a Task is already scheduled, run() does nothing.
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/// If a Task is already running, run() reschedules the
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/// task after the currently running instance returns.
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/// If a Task is already running when a new instance reaches
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/// the front of the queue, the new instance will execute
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/// after the current instance exits.
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void run() const;
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/// Schedule Task to run after this task has run at least once.
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/// Schedule Task to run after this Task has run or
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/// been destroyed.
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void append(const Task &task) const;
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/// Describe Task as text.
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46
lib/task.cc
46
lib/task.cc
@ -54,9 +54,8 @@ namespace crucible {
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/// Tasks to be executed after the current task is executed
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list<TaskStatePtr> m_post_exec_queue;
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/// Set when task is waiting to execute.
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/// Cleared when exec() begins.
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bool m_is_waiting = false;
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/// Incremented by run() and append(). Decremented by exec().
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size_t m_run_count = 0;
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/// Set when task starts execution by exec().
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/// Cleared when exec() ends.
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@ -95,15 +94,16 @@ namespace crucible {
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~TaskState();
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TaskState(string title, function<void()> exec_fn);
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/// Run the task at least once. If task is already running, appends
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/// a self-reference to its after queue. If task is not running
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/// and task is not waiting, adds task to a master queue and marks
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/// the task waiting.
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/// Run the task at most one more time. If task has
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/// already started running, a new instance is scheduled.
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/// If an instance is already scheduled by run() or
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/// append(), does nothing. Otherwise, schedules a new
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/// instance at the end of TaskMaster's global queue.
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void run();
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/// Execute task immediately in current thread if it is not already
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/// executing in another thread. If m_run_again is set while m_is_running
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/// is true, the thread that set m_is_running will requeue the task.
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/// executing in another thread; otherwise, append the current task
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/// to itself to be executed immediately in the other thread.
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void exec();
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/// Return title of task.
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@ -112,9 +112,8 @@ namespace crucible {
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/// Return ID of task.
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TaskId id() const;
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/// Queue task to execute after current task finishes executing.
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/// If current task is neither running nor waiting, this
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/// places the argument task on a worker queue immediately.
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/// Queue task to execute after current task finishes executing
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/// or is destroyed.
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void append(const TaskStatePtr &task);
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/// How masy Tasks are there? Good for catching leaks
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@ -204,7 +203,6 @@ namespace crucible {
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// then push it to the front of the global queue using normal locking methods.
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TaskStatePtr rescue_task(make_shared<TaskState>("rescue_task", [](){}));
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swap(rescue_task->m_post_exec_queue, queue);
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rescue_task->m_is_waiting;
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TaskQueue tq_one { rescue_task };
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TaskMasterState::push_front(tq_one);
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}
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@ -259,19 +257,20 @@ namespace crucible {
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void
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TaskState::append_nolock(const TaskStatePtr &task)
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{
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task->m_is_waiting = true;
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THROW_CHECK0(invalid_argument, task);
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m_post_exec_queue.push_back(task);
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}
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void
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TaskState::append(const TaskStatePtr &task)
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{
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if (!task) {
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return;
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}
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THROW_CHECK0(invalid_argument, task);
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PairLock lock(m_mutex, task->m_mutex);
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if (!task->m_run_count) {
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++task->m_run_count;
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append_nolock(task);
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}
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}
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void
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TaskState::exec()
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@ -280,11 +279,11 @@ namespace crucible {
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THROW_CHECK0(invalid_argument, !m_title.empty());
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unique_lock<mutex> lock(m_mutex);
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m_is_waiting = false;
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if (m_is_running) {
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append_nolock(shared_from_this());
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return;
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} else {
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--m_run_count;
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m_is_running = true;
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}
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lock.unlock();
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@ -327,10 +326,11 @@ namespace crucible {
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TaskState::run()
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{
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unique_lock<mutex> lock(m_mutex);
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if (!m_is_waiting) {
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TaskMasterState::push_back(shared_from_this());
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m_is_waiting = true;
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if (m_run_count) {
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return;
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}
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++m_run_count;
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TaskMasterState::push_back(shared_from_this());
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}
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TaskMasterState::TaskMasterState(size_t thread_max) :
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@ -636,9 +636,7 @@ namespace crucible {
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Task::append(const Task &that) const
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{
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THROW_CHECK0(runtime_error, m_task_state);
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if (!that) {
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return;
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}
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THROW_CHECK0(runtime_error, that);
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m_task_state->append(that.m_task_state);
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}
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